From dd052d68e95f5b2128da272127e165c4a70f3f94 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Mon, 8 Mar 2021 19:43:37 -0500 Subject: Nana shouldn't use the talk animation when she's silent --- res/scripts/hallucination_cliff.lua | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'res/scripts/hallucination_cliff.lua') diff --git a/res/scripts/hallucination_cliff.lua b/res/scripts/hallucination_cliff.lua index 910d614..d57c09a 100644 --- a/res/scripts/hallucination_cliff.lua +++ b/res/scripts/hallucination_cliff.lua @@ -20,17 +20,20 @@ function hallucination_cliff.talk_to_nana() end StartCutscene() - SetAnimation("nana", "talk") if gamestate.talked_to_nana_times == 0 then + SetAnimation("nana", "talk") DisplayMessage("* Don't talk to me.", "Nana", SpeakerType.WOMAN) elseif gamestate.talked_to_nana_times == 1 then + SetAnimation("nana", "talk") DisplayMessage("* Go bother someone else.", "Nana", SpeakerType.WOMAN) elseif gamestate.talked_to_nana_times == 2 then + SetAnimation("nana", "talk") DisplayMessage("* I only talked to you out of pity.", "Nana", SpeakerType.WOMAN) elseif gamestate.talked_to_nana_times >= 3 and gamestate.talked_to_nana_times < 6 then DisplayMessage("* ...", "Nana", SpeakerType.WOMAN) elseif gamestate.talked_to_nana_times >= 6 then + SetAnimation("nana", "talk") DisplayMessage("* Shut up shut up shut up!\n\f* Can't you take a hint, you stupid boy?", "Nana", SpeakerType.WOMAN) end -- cgit 1.4.1