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* Added option to override palette in tileset_dumperKelly Rauchenberger2021-02-282-12/+51
| | | | Useful because the hallucination version of Mixolydia's house is not a separate map, it's just a special palette (which you can dump from the game while it's running in an emulator).
* Modified map/tileset dumper to coalesce tilesetsKelly Rauchenberger2021-02-222-178/+250
| | | | Multiple map IDs can be provided now and their tilesets will be combined.
* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-021-23/+21
| | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable.
* Tileset dumper can now export to TiledKelly Rauchenberger2021-02-012-80/+254
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* Fixed bug in LZ77 algoKelly Rauchenberger2021-02-011-2/+5
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* Progress on map dumper, now renders images with holes in themKelly Rauchenberger2021-01-313-44/+215
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* Map dumper gets map width/heightKelly Rauchenberger2021-01-311-2/+28
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* Abstracted some of the sprite dumper functionality outKelly Rauchenberger2021-01-314-93/+199
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* Sprite dumper combines arbitrary sheets nowKelly Rauchenberger2021-01-311-41/+68
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* Fixed errors with signedness... yay!Kelly Rauchenberger2021-01-311-8/+14
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* Fixed Flint sprite weirdnessKelly Rauchenberger2021-01-311-1/+3
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* Spritesheets are in a map now because ID's may not be continuousKelly Rauchenberger2021-01-311-5/+5
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* Added datafile formatKelly Rauchenberger2021-01-311-0/+8
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* Entire sprite sheet is composited now (weird palette stuff tho)Kelly Rauchenberger2021-01-311-12/+48
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* Started sprite dumper toolKelly Rauchenberger2021-01-302-0/+373
It's not done yet but hey it can output a single frame of Flint standing still. That's progress baybie.