Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added option to override palette in tileset_dumper | Kelly Rauchenberger | 2021-02-28 | 1 | -12/+49 |
| | | | | Useful because the hallucination version of Mixolydia's house is not a separate map, it's just a special palette (which you can dump from the game while it's running in an emulator). | ||||
* | Modified map/tileset dumper to coalesce tilesets | Kelly Rauchenberger | 2021-02-22 | 1 | -170/+232 |
| | | | | Multiple map IDs can be provided now and their tilesets will be combined. | ||||
* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 1 | -23/+21 |
| | | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. | ||||
* | Tileset dumper can now export to Tiled | Kelly Rauchenberger | 2021-02-01 | 1 | -80/+195 |
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* | Progress on map dumper, now renders images with holes in them | Kelly Rauchenberger | 2021-01-31 | 1 | -23/+194 |
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* | Map dumper gets map width/height | Kelly Rauchenberger | 2021-01-31 | 1 | -2/+28 |
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* | Abstracted some of the sprite dumper functionality out | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+39 |