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* Pressing two opposite directions at once now prioritises one instead of ↵Kelly Rauchenberger2021-01-301-6/+2
| | | | doing both
* Game now renders onto a 320x240 canvas that gets stretched upKelly Rauchenberger2021-01-302-5/+8
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* Abstracted frame timing stuffKelly Rauchenberger2021-01-302-13/+35
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* Added standing/walking animationsKelly Rauchenberger2021-01-309-9/+234
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* Added sprite Y sortingKelly Rauchenberger2021-01-304-13/+46
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* Added party following movementKelly Rauchenberger2021-01-306-9/+32
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* Encapsulated some player movement stuffKelly Rauchenberger2021-01-308-29/+195
| | | | Imported vector from therapy5
* Player character can move nowKelly Rauchenberger2021-01-302-5/+40
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* Game now renders an image of LucasKelly Rauchenberger2021-01-306-165/+105
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* Imported renderer stuff from EtherKelly Rauchenberger2021-01-304-1/+373
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* Initial commitKelly Rauchenberger2021-01-301-0/+6