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path: root/src/transform_system.cpp
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* Removed out-of-bounds tile collisionKelly Rauchenberger2021-02-101-4/+10
| | | | This allows running off screen for a map transition to happen without bumping into something that isn't there.
* Fixed issue with walking vertically into solid spritesKelly Rauchenberger2021-02-101-6/+6
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* Map changing!Kelly Rauchenberger2021-02-091-0/+8
| | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane).
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-11/+20
| | | | Walking into a trigger zone runs a script.
* Added collision with other spritesKelly Rauchenberger2021-02-061-29/+101
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* Added collidable object cacheKelly Rauchenberger2021-02-061-18/+61
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* Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-061-0/+67
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* Added animation systemKelly Rauchenberger2021-02-031-4/+4
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* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-031-0/+20