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path: root/src/sprite.h
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* Player is no longer controllable during map transitionsKelly Rauchenberger2021-02-101-0/+1
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* Map changing!Kelly Rauchenberger2021-02-091-1/+1
| | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane).
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-0/+2
| | | | Walking into a trigger zone runs a script.
* Added sprite interactionKelly Rauchenberger2021-02-061-1/+2
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* Added collidable object cacheKelly Rauchenberger2021-02-061-0/+3
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* Added running soundsKelly Rauchenberger2021-02-031-0/+3
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* Added input systemKelly Rauchenberger2021-02-031-2/+7
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* Converted Party into CharacterSystemKelly Rauchenberger2021-02-031-0/+17
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* Added animation systemKelly Rauchenberger2021-02-031-33/+13
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* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-311-6/+8
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* Sprite animations are more generic than still/walk nowKelly Rauchenberger2021-01-301-4/+3
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* Added standing/walking animationsKelly Rauchenberger2021-01-301-1/+23
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* Added party following movementKelly Rauchenberger2021-01-301-2/+2
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* Encapsulated some player movement stuffKelly Rauchenberger2021-01-301-12/+7
| | | | Imported vector from therapy5
* Player character can move nowKelly Rauchenberger2021-01-301-0/+4
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* Game now renders an image of LucasKelly Rauchenberger2021-01-301-0/+33