Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Added lightning sprite to mailbox event | Kelly Rauchenberger | 2021-02-13 | 1 | -0/+8 |
| | | | | | | | | Sprites can be destroyed now, which really just means that their index is removed from the list of active sprites. The actual memory is not freed until all sprites are deleted on map change. Sprite layers are introduced. All sprites by default are on layer 0 (Normal) which renders them in between the lower and upper map layers. There is also a layer 1 (Above) that renders above the upper map layer, and the sprite for the lightning strike uses this layer in order to not be hidden by the trees. Fixed a bug where waiting for the end of a non-looping animation would trip the flag immediately upon the final frame activating, instead of waiting the length of the last frame. | ||||
* | Added non-looping animations | Kelly Rauchenberger | 2021-02-13 | 1 | -1/+7 |
| | | | | Lucas can get electrocuted now. | ||||
* | Added sprite shadows | Kelly Rauchenberger | 2021-02-13 | 1 | -0/+1 |
| | |||||
* | Player is no longer controllable during map transitions | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+1 |
| | |||||
* | Map changing! | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+1 |
| | | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane). | ||||
* | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 1 | -0/+2 |
| | | | | Walking into a trigger zone runs a script. | ||||
* | Added sprite interaction | Kelly Rauchenberger | 2021-02-06 | 1 | -1/+2 |
| | |||||
* | Added collidable object cache | Kelly Rauchenberger | 2021-02-06 | 1 | -0/+3 |
| | |||||
* | Added running sounds | Kelly Rauchenberger | 2021-02-03 | 1 | -0/+3 |
| | |||||
* | Added input system | Kelly Rauchenberger | 2021-02-03 | 1 | -2/+7 |
| | |||||
* | Converted Party into CharacterSystem | Kelly Rauchenberger | 2021-02-03 | 1 | -0/+17 |
| | |||||
* | Added animation system | Kelly Rauchenberger | 2021-02-03 | 1 | -33/+13 |
| | |||||
* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 1 | -6/+8 |
| | |||||
* | Sprite animations are more generic than still/walk now | Kelly Rauchenberger | 2021-01-30 | 1 | -4/+3 |
| | |||||
* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+23 |
| | |||||
* | Added party following movement | Kelly Rauchenberger | 2021-01-30 | 1 | -2/+2 |
| | |||||
* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 1 | -12/+7 |
| | | | | Imported vector from therapy5 | ||||
* | Player character can move now | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+4 |
| | |||||
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+33 |