Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Prevented multiple loading of the same image files | Kelly Rauchenberger | 2021-02-05 | 1 | -2/+3 |
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* | Added little bobbing "next message" arrow | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+1 |
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* | Added speaker header | Kelly Rauchenberger | 2021-02-05 | 1 | -4/+11 |
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* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 1 | -0/+11 |
| | | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant. | ||||
* | Added "bumping into something while running" sfx | Kelly Rauchenberger | 2021-02-02 | 1 | -1/+1 |
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* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 1 | -3/+2 |
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* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 1 | -0/+6 |
| | | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. | ||||
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+7 |
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* | Imported renderer stuff from Ether | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+126 |