Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Added the mask sprite layer | Kelly Rauchenberger | 2021-03-05 | 1 | -0/+30 |
* | Implemented circle transition effect (for exit area) | Kelly Rauchenberger | 2021-03-05 | 1 | -0/+54 |
* | Added sprite bobbing (for Lucas underwater) | Kelly Rauchenberger | 2021-02-26 | 1 | -0/+3 |
* | Fixed issue where debug console could be rendered onto message text | Kelly Rauchenberger | 2021-02-25 | 1 | -1/+10 |
* | Generalized upper/lower layer map rendering | Kelly Rauchenberger | 2021-02-22 | 1 | -32/+40 |
* | Added a debug console | Kelly Rauchenberger | 2021-02-21 | 1 | -0/+61 |
* | Added camera shake to lightning event | Kelly Rauchenberger | 2021-02-15 | 1 | -2/+4 |
* | Added map fadeouts | Kelly Rauchenberger | 2021-02-14 | 1 | -2/+50 |
* | Added lightning sprite to mailbox event | Kelly Rauchenberger | 2021-02-13 | 1 | -13/+21 |
* | Added non-looping animations | Kelly Rauchenberger | 2021-02-13 | 1 | -1/+1 |
* | Added sprite shadows | Kelly Rauchenberger | 2021-02-13 | 1 | -0/+6 |
* | Got correct sprites for message arrows | Kelly Rauchenberger | 2021-02-12 | 1 | -13/+17 |
* | Added message bullets | Kelly Rauchenberger | 2021-02-12 | 1 | -11/+22 |
* | Added choice prompts | Kelly Rauchenberger | 2021-02-11 | 1 | -7/+21 |
* | Added fade out around map change | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+6 |
* | Map changing! | Kelly Rauchenberger | 2021-02-09 | 1 | -5/+14 |
* | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 1 | -4/+6 |
* | Prevented multiple loading of the same image files | Kelly Rauchenberger | 2021-02-05 | 1 | -11/+15 |
* | Added little bobbing "next message" arrow | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+15 |
* | Added speaker header | Kelly Rauchenberger | 2021-02-05 | 1 | -3/+27 |
* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 1 | -0/+71 |
* | Added cutscene bars (and resized game) | Kelly Rauchenberger | 2021-02-03 | 1 | -1/+29 |
* | Added animation system | Kelly Rauchenberger | 2021-02-03 | 1 | -3/+3 |
* | Added camera system | Kelly Rauchenberger | 2021-02-03 | 1 | -5/+7 |
* | Pulled transform stuff into a system (starting to do ECS stuff) | Kelly Rauchenberger | 2021-02-03 | 1 | -1/+1 |
* | Added moving camera | Kelly Rauchenberger | 2021-02-02 | 1 | -13/+14 |
* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 1 | -29/+38 |
* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 1 | -2/+63 |
* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 1 | -2/+3 |
* | Game now renders onto a 320x240 canvas that gets stretched up | Kelly Rauchenberger | 2021-01-30 | 1 | -3/+3 |
* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 1 | -2/+3 |
* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 |
* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 |
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 1 | -164/+22 |
* | Imported renderer stuff from Ether | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+216 |