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path: root/src/renderer.cpp
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* Prevented multiple loading of the same image filesKelly Rauchenberger2021-02-051-11/+15
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* Added little bobbing "next message" arrowKelly Rauchenberger2021-02-051-0/+15
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* Added speaker headerKelly Rauchenberger2021-02-051-3/+27
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* Added text boxesKelly Rauchenberger2021-02-041-0/+71
| | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant.
* Added cutscene bars (and resized game)Kelly Rauchenberger2021-02-031-1/+29
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* Added animation systemKelly Rauchenberger2021-02-031-3/+3
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* Added camera systemKelly Rauchenberger2021-02-031-5/+7
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* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-031-1/+1
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* Added moving cameraKelly Rauchenberger2021-02-021-13/+14
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* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-021-29/+38
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* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-021-2/+63
| | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable.
* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-311-2/+3
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* Game now renders onto a 320x240 canvas that gets stretched upKelly Rauchenberger2021-01-301-3/+3
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* Added standing/walking animationsKelly Rauchenberger2021-01-301-2/+3
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* Added sprite Y sortingKelly Rauchenberger2021-01-301-1/+1
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* Encapsulated some player movement stuffKelly Rauchenberger2021-01-301-1/+1
| | | | Imported vector from therapy5
* Game now renders an image of LucasKelly Rauchenberger2021-01-301-164/+22
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* Imported renderer stuff from EtherKelly Rauchenberger2021-01-301-0/+216