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* Added variable movement speedKelly Rauchenberger2021-02-201-0/+1
| | | | Ionia now moves at half Lucas's speed, which I think is good for NPCs.
* Added enclosure zonesKelly Rauchenberger2021-02-201-0/+9
| | | | A sprite with an enclosure zone will collide with it if it attempts to leave the area defined by the zone. This is used to make sure that wandering sprites don't end up in weird places.
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-201-0/+1
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* Added sprite shadowsKelly Rauchenberger2021-02-131-0/+1
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* Scripts are organised per-map nowKelly Rauchenberger2021-02-121-3/+3
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* Map changing!Kelly Rauchenberger2021-02-091-6/+6
| | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane).
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-0/+10
| | | | Walking into a trigger zone runs a script.
* Maps can contain named points of interest called warpsKelly Rauchenberger2021-02-091-0/+4
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* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-091-0/+13
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* Added running soundsKelly Rauchenberger2021-02-031-0/+4
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* Added collision with map tilesKelly Rauchenberger2021-02-021-0/+3
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* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-021-0/+41