| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Created Interpolation abstraction | Star Rauchenberger | 2021-03-13 | 1 | -38/+6 | 
| | | | | | This simplifies EffectSystem quite a bit, and will be useful in other classes. | ||||
| * | Implemented circle transition effect (for exit area) | Kelly Rauchenberger | 2021-03-05 | 1 | -0/+16 | 
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| * | Added a debug console | Kelly Rauchenberger | 2021-02-21 | 1 | -0/+3 | 
| | | | | | | | | | Open it by pressing backtick, close it by hitting escape. Pressing backtick does not open it in release builds. Current shortcomings: opening it for the first time also types a backtick for some reason, but not on subsequent times. Also, it doesn't create a coroutine, so any script function that yields is going to fail. This also added a "is gameplay paused" flag to Game, which will be useful for adding a pause menu. | ||||
| * | Added camera shake to lightning event | Kelly Rauchenberger | 2021-02-15 | 1 | -0/+28 | 
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| * | Added map fadeouts | Kelly Rauchenberger | 2021-02-14 | 1 | -0/+35 | 
| Screen fadeouts and map fadeouts are now handled by the effect system. | |||||
