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* Added MirrorSystemKelly Rauchenberger2021-03-051-0/+13
| | | | This is really just for letting one sprite mirror another's movement and animation. I tried doing it in the BehaviourSystem, but you get stuttering if you do it earlier in the loop than the CharacterSystem, so I ended up having to make a new system just for this thing that will not happen very often.
* Fixed inverted Y coordinate of directionFacingPoint functionsKelly Rauchenberger2021-03-011-2/+2
| | | | It's because the game's coordinate system has Y increasing downward, whereas the coordinate system used by the trig functions has Y increasing upward.
* Started writing the Mixolydia scene!Kelly Rauchenberger2021-03-011-0/+17
| | | | | | Looking pretty good so far. TODO: direction facing functions have inverted Y coordinate. confusion expression doesn't exist yet. rest of scene.
* Added function to get Direction from one point to anotherKelly Rauchenberger2021-02-061-0/+26
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* Added sprite interactionKelly Rauchenberger2021-02-061-0/+13
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* Added collision with map tilesKelly Rauchenberger2021-02-021-0/+10
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* Added crouching/runningKelly Rauchenberger2021-01-301-0/+14
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* Added standing/walking animationsKelly Rauchenberger2021-01-301-0/+30