Commit message (Expand) | Author | Age | Files | Lines | ||
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* | Flint uses talking animation in script0001 now | Kelly Rauchenberger | 2021-02-11 | 2 | -1/+12 | |
* | Added choice prompts | Kelly Rauchenberger | 2021-02-11 | 3 | -1/+17 | |
* | Dark green map2 tile should be solid | Kelly Rauchenberger | 2021-02-10 | 1 | -2/+2 | |
* | Player movement/input is halted during cutscenes | Kelly Rauchenberger | 2021-02-10 | 4 | -1/+14 | |
* | Player is no longer controllable during map transitions | Kelly Rauchenberger | 2021-02-10 | 1 | -2/+5 | |
* | loadMap requires a direction now, so party trails are set up correctly | Kelly Rauchenberger | 2021-02-10 | 1 | -3/+1 | |
* | Running is preserved across screen transitions | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+13 | |
* | Direction is preserved across map transitions now | Kelly Rauchenberger | 2021-02-10 | 1 | -0/+28 | |
* | Fixed audio popping from speaking tones | Kelly Rauchenberger | 2021-02-10 | 5 | -0/+0 | |
* | Added fade out around map change | Kelly Rauchenberger | 2021-02-10 | 5 | -9/+39 | |
* | Map changing! | Kelly Rauchenberger | 2021-02-09 | 4 | -1/+727 | |
* | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 2 | -1/+12 | |
* | Maps can contain named points of interest called warps | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+4 | |
* | Entity prototypes can be stored in the map file now | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+14 | |
* | Added newlines that don't require A presses | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+1 | |
* | Added "no problem here" | Kelly Rauchenberger | 2021-02-07 | 1 | -0/+5 | |
* | Added sound and animation changes to scripting | Kelly Rauchenberger | 2021-02-06 | 5 | -2/+35 | |
* | Added sprite interaction | Kelly Rauchenberger | 2021-02-06 | 1 | -1/+1 | |
* | Added Flint | Kelly Rauchenberger | 2021-02-06 | 3 | -0/+330 | |
* | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 32 | -8/+8 | |
* | Created script system | Kelly Rauchenberger | 2021-02-05 | 2 | -0/+27 | |
* | Added pageflip message sound | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+0 | |
* | Added little bobbing "next message" arrow | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+0 | |
* | Added speaker header | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+0 | |
* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 7 | -0/+96 | |
* | Added running sfx (game does not play them yet though) | Kelly Rauchenberger | 2021-02-03 | 12 | -1/+531 | |
* | Added "bumping into something while running" sfx | Kelly Rauchenberger | 2021-02-02 | 1 | -0/+0 | |
* | Added collision with map tiles | Kelly Rauchenberger | 2021-02-02 | 1 | -10/+267 | |
* | Fixed Lucas and Kumatora's normal walk cycles | Kelly Rauchenberger | 2021-02-02 | 2 | -16/+16 | |
* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 3 | -53/+11 | |
* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 1 | -0/+53 | |
* | Added Boney | Kelly Rauchenberger | 2021-01-31 | 3 | -0/+404 | |
* | Added Duster | Kelly Rauchenberger | 2021-01-31 | 3 | -0/+369 | |
* | Added Kumatora | Kelly Rauchenberger | 2021-01-31 | 3 | -0/+312 | |
* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 3 | -33/+436 | |
* | Added crouching/running | Kelly Rauchenberger | 2021-01-30 | 2 | -1/+17 | |
* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 2 | -0/+18 | |
* | Added party following movement | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+0 | |
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+0 |