Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Entity prototypes can be stored in the map file now | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+14 | |
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* | Added newlines that don't require A presses | Kelly Rauchenberger | 2021-02-09 | 1 | -1/+1 | |
| | | | | \n in a text message just indicates a newline. \n\f is a newline with an A press. | |||||
* | Added "no problem here" | Kelly Rauchenberger | 2021-02-07 | 1 | -0/+5 | |
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* | Added sound and animation changes to scripting | Kelly Rauchenberger | 2021-02-06 | 5 | -2/+35 | |
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* | Added sprite interaction | Kelly Rauchenberger | 2021-02-06 | 1 | -1/+1 | |
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* | Added Flint | Kelly Rauchenberger | 2021-02-06 | 3 | -0/+330 | |
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* | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 32 | -8/+8 | |
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* | Created script system | Kelly Rauchenberger | 2021-02-05 | 2 | -0/+27 | |
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* | Added pageflip message sound | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+0 | |
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* | Added little bobbing "next message" arrow | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+0 | |
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* | Added speaker header | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+0 | |
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* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 7 | -0/+96 | |
| | | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant. | |||||
* | Added running sfx (game does not play them yet though) | Kelly Rauchenberger | 2021-02-03 | 12 | -1/+531 | |
| | | | | Tileset has also been annotated with running sounds | |||||
* | Added "bumping into something while running" sfx | Kelly Rauchenberger | 2021-02-02 | 1 | -0/+0 | |
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* | Added collision with map tiles | Kelly Rauchenberger | 2021-02-02 | 1 | -10/+267 | |
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* | Fixed Lucas and Kumatora's normal walk cycles | Kelly Rauchenberger | 2021-02-02 | 2 | -16/+16 | |
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* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 3 | -53/+11 | |
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* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 1 | -0/+53 | |
| | | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. | |||||
* | Added Boney | Kelly Rauchenberger | 2021-01-31 | 3 | -0/+404 | |
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* | Added Duster | Kelly Rauchenberger | 2021-01-31 | 3 | -0/+369 | |
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* | Added Kumatora | Kelly Rauchenberger | 2021-01-31 | 3 | -0/+312 | |
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* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 3 | -33/+436 | |
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* | Added crouching/running | Kelly Rauchenberger | 2021-01-30 | 2 | -1/+17 | |
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* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 2 | -0/+18 | |
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* | Added party following movement | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+0 | |
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* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+0 | |