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* Added ghost!Hinawa spriteStar Rauchenberger2021-07-053-0/+213
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* [switch route] Lucas strangled animationsStar Rauchenberger2021-03-181-1/+4
| | | | | | They don't quite mesh with the Mecha Drago though. Will have to work on that. #10
* Ripped Mecha Drago spriteStar Rauchenberger2021-03-183-0/+94
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* Added Lucky spriteStar Rauchenberger2021-03-143-0/+118
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* Added Baccio spriteStar Rauchenberger2021-03-143-0/+103
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* Added Shimmy Zmizz spriteStar Rauchenberger2021-03-143-0/+92
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* Added OJ spriteStar Rauchenberger2021-03-143-0/+108
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* Added Magic (from the DCMC)Star Rauchenberger2021-03-123-0/+100
| | | | #16
* Added start points for finale sceneStar Rauchenberger2021-03-111-1/+2
| | | | #20
* Added a Masked Man that just watches youKelly Rauchenberger2021-03-103-0/+275
| | | | He's standing in an unreachable part of hallucination_interior and can only really be seen when standing in a specific position.
* Added Nana spriteKelly Rauchenberger2021-03-083-0/+70
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* Added Wess spriteKelly Rauchenberger2021-03-063-0/+340
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* Made the mirror room!Kelly Rauchenberger2021-03-063-0/+8
| | | | Not totally done yet. Also not hooked up to anything yet.
* Added Claus collapsed (left) spriteKelly Rauchenberger2021-03-043-3/+4
| | | | again, edited from Lucas by hand
* Added a Claus climbing animationKelly Rauchenberger2021-03-043-10/+13
| | | | These sprites are hand-edited from Lucas's sprites.
* Claus vanishes into a puff of smoke when smacked by MixolydiaKelly Rauchenberger2021-03-023-0/+34
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* Added confused expressionKelly Rauchenberger2021-03-023-2/+4
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* Added smacking to the Mixolydia sceneKelly Rauchenberger2021-03-021-1/+3
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* Added (still) tired animations for the main fourKelly Rauchenberger2021-03-014-4/+36
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* Added (human) Mixolydia spriteKelly Rauchenberger2021-03-013-0/+75
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* Added (human) OchoKelly Rauchenberger2021-02-283-0/+74
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* Added pink shell door opening (and fixed the sprite)Kelly Rauchenberger2021-02-281-0/+0
| | | | Door doesn't go anywhere yet though.
* Added door entryway to time passage antechamberKelly Rauchenberger2021-02-283-0/+10
| | | | The entryway should also work for the door in the time_passage map. The spritesheet also contains an entryway for Mixolydia's house.
* Added fish spriteKelly Rauchenberger2021-02-253-0/+32
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* Started working on scene with Lucas going underwaterKelly Rauchenberger2021-02-251-1/+4
| | | | The resurfacing animation seems pretty good actually. Not sure about the sound effect for him submerging. Also gotta fix the issue with cutscenes in non-normal media.
* Added Ionia water animationKelly Rauchenberger2021-02-243-2/+27
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* Added animation for being in a hot springKelly Rauchenberger2021-02-2412-8/+147
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* Fixed Boney's climbing animationKelly Rauchenberger2021-02-241-2/+2
| | | | It is weird.
* Fixed Duster's climbing animationKelly Rauchenberger2021-02-241-2/+2
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* Fixed Kumatora's climbing animationKelly Rauchenberger2021-02-241-2/+2
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* Added variable animation frame ratesKelly Rauchenberger2021-02-241-2/+2
| | | | Lucas's climbing animation now accurately uses 60fps and looks correct finally!
* Added shorthand for repeated frames in animationsKelly Rauchenberger2021-02-244-26/+26
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* Removed manual animation stuffKelly Rauchenberger2021-02-244-8/+8
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* Started working on laddersKelly Rauchenberger2021-02-244-4/+12
| | | | | | | | | | | TODO: * all the animations are weird. we will need to have an adjustable framerate bc the climbing animation does not look right at the current rate. (also remove the manual animation stuff ig) * does the medium stuff seem good and right? i am kinda not satisfied with it. * running onto a ladder causes the characters to bunch up bc the movement speed is slowed down but the trails are not doubled * no ladder running sound * shadows should vanish while on a ladder * uhh if you end a cutscene while on a ladder it resets the animation to "still" which is wrong. will this ever happen? idk * adding a sprite to your party while you are on a ladder??
* Added frozen animation for cutscenesKelly Rauchenberger2021-02-215-0/+40
| | | | | | The player's party will be set to "frozen" at the start of a cutscene and "still" at the end. "frozen" doesn't include idle animations, which are weird to show up during tense exchanges. A CutsceneOptions enum was introduced to be able to modify the growing number of things that StartCutscene() and HideCutsceneBars() do. Currently the lightning mailbox event uses it so that Lucas's animation is not reset to still (instead of the collapsed animation) after he's electrocuted.
* Added Duster idle animationKelly Rauchenberger2021-02-201-5/+5
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* Added Kumatora idle animationKelly Rauchenberger2021-02-201-8/+8
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* Added Boney idle animationKelly Rauchenberger2021-02-201-8/+8
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* Added Lucas blinking idle animationKelly Rauchenberger2021-02-201-5/+5
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* Added IoniaKelly Rauchenberger2021-02-203-0/+164
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* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-183-0/+99
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* Added expressions (currently just surprise)Kelly Rauchenberger2021-02-173-0/+8
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* Added Kumatora talking animationKelly Rauchenberger2021-02-151-1/+9
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* Added DoriaKelly Rauchenberger2021-02-153-0/+203
| | | | Things to note about her: she does not have walking animations in the intercardinal directions. Also her disappearing animation needs a higher frame rate than the 30 FPS we currently have.
* Added sfx to electrocution eventKelly Rauchenberger2021-02-131-1/+1
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* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-134-1/+19
| | | | | | | | Sprites can be destroyed now, which really just means that their index is removed from the list of active sprites. The actual memory is not freed until all sprites are deleted on map change. Sprite layers are introduced. All sprites by default are on layer 0 (Normal) which renders them in between the lower and upper map layers. There is also a layer 1 (Above) that renders above the upper map layer, and the sprite for the lightning strike uses this layer in order to not be hidden by the trees. Fixed a bug where waiting for the end of a non-looping animation would trip the flag immediately upon the final frame activating, instead of waiting the length of the last frame.
* Added non-looping animationsKelly Rauchenberger2021-02-131-1/+2
| | | | Lucas can get electrocuted now.
* Flint uses talking animation in script0001 nowKelly Rauchenberger2021-02-111-1/+9
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* Added sound and animation changes to scriptingKelly Rauchenberger2021-02-061-1/+9
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* Added FlintKelly Rauchenberger2021-02-063-0/+330
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