Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added a Masked Man that just watches you | Kelly Rauchenberger | 2021-03-10 | 3 | -0/+275 |
| | | | | He's standing in an unreachable part of hallucination_interior and can only really be seen when standing in a specific position. | ||||
* | Added Nana sprite | Kelly Rauchenberger | 2021-03-08 | 3 | -0/+70 |
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* | Added Wess sprite | Kelly Rauchenberger | 2021-03-06 | 3 | -0/+340 |
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* | Made the mirror room! | Kelly Rauchenberger | 2021-03-06 | 3 | -0/+8 |
| | | | | Not totally done yet. Also not hooked up to anything yet. | ||||
* | Added Claus collapsed (left) sprite | Kelly Rauchenberger | 2021-03-04 | 3 | -3/+4 |
| | | | | again, edited from Lucas by hand | ||||
* | Added a Claus climbing animation | Kelly Rauchenberger | 2021-03-04 | 3 | -10/+13 |
| | | | | These sprites are hand-edited from Lucas's sprites. | ||||
* | Claus vanishes into a puff of smoke when smacked by Mixolydia | Kelly Rauchenberger | 2021-03-02 | 3 | -0/+34 |
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* | Added confused expression | Kelly Rauchenberger | 2021-03-02 | 3 | -2/+4 |
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* | Added smacking to the Mixolydia scene | Kelly Rauchenberger | 2021-03-02 | 1 | -1/+3 |
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* | Added (still) tired animations for the main four | Kelly Rauchenberger | 2021-03-01 | 4 | -4/+36 |
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* | Added (human) Mixolydia sprite | Kelly Rauchenberger | 2021-03-01 | 3 | -0/+75 |
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* | Added (human) Ocho | Kelly Rauchenberger | 2021-02-28 | 3 | -0/+74 |
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* | Added pink shell door opening (and fixed the sprite) | Kelly Rauchenberger | 2021-02-28 | 1 | -0/+0 |
| | | | | Door doesn't go anywhere yet though. | ||||
* | Added door entryway to time passage antechamber | Kelly Rauchenberger | 2021-02-28 | 3 | -0/+10 |
| | | | | The entryway should also work for the door in the time_passage map. The spritesheet also contains an entryway for Mixolydia's house. | ||||
* | Added fish sprite | Kelly Rauchenberger | 2021-02-25 | 3 | -0/+32 |
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* | Started working on scene with Lucas going underwater | Kelly Rauchenberger | 2021-02-25 | 1 | -1/+4 |
| | | | | The resurfacing animation seems pretty good actually. Not sure about the sound effect for him submerging. Also gotta fix the issue with cutscenes in non-normal media. | ||||
* | Added Ionia water animation | Kelly Rauchenberger | 2021-02-24 | 3 | -2/+27 |
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* | Added animation for being in a hot spring | Kelly Rauchenberger | 2021-02-24 | 12 | -8/+147 |
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* | Fixed Boney's climbing animation | Kelly Rauchenberger | 2021-02-24 | 1 | -2/+2 |
| | | | | It is weird. | ||||
* | Fixed Duster's climbing animation | Kelly Rauchenberger | 2021-02-24 | 1 | -2/+2 |
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* | Fixed Kumatora's climbing animation | Kelly Rauchenberger | 2021-02-24 | 1 | -2/+2 |
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* | Added variable animation frame rates | Kelly Rauchenberger | 2021-02-24 | 1 | -2/+2 |
| | | | | Lucas's climbing animation now accurately uses 60fps and looks correct finally! | ||||
* | Added shorthand for repeated frames in animations | Kelly Rauchenberger | 2021-02-24 | 4 | -26/+26 |
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* | Removed manual animation stuff | Kelly Rauchenberger | 2021-02-24 | 4 | -8/+8 |
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* | Started working on ladders | Kelly Rauchenberger | 2021-02-24 | 4 | -4/+12 |
| | | | | | | | | | | | TODO: * all the animations are weird. we will need to have an adjustable framerate bc the climbing animation does not look right at the current rate. (also remove the manual animation stuff ig) * does the medium stuff seem good and right? i am kinda not satisfied with it. * running onto a ladder causes the characters to bunch up bc the movement speed is slowed down but the trails are not doubled * no ladder running sound * shadows should vanish while on a ladder * uhh if you end a cutscene while on a ladder it resets the animation to "still" which is wrong. will this ever happen? idk * adding a sprite to your party while you are on a ladder?? | ||||
* | Added frozen animation for cutscenes | Kelly Rauchenberger | 2021-02-21 | 5 | -0/+40 |
| | | | | | | The player's party will be set to "frozen" at the start of a cutscene and "still" at the end. "frozen" doesn't include idle animations, which are weird to show up during tense exchanges. A CutsceneOptions enum was introduced to be able to modify the growing number of things that StartCutscene() and HideCutsceneBars() do. Currently the lightning mailbox event uses it so that Lucas's animation is not reset to still (instead of the collapsed animation) after he's electrocuted. | ||||
* | Added Duster idle animation | Kelly Rauchenberger | 2021-02-20 | 1 | -5/+5 |
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* | Added Kumatora idle animation | Kelly Rauchenberger | 2021-02-20 | 1 | -8/+8 |
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* | Added Boney idle animation | Kelly Rauchenberger | 2021-02-20 | 1 | -8/+8 |
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* | Added Lucas blinking idle animation | Kelly Rauchenberger | 2021-02-20 | 1 | -5/+5 |
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* | Added Ionia | Kelly Rauchenberger | 2021-02-20 | 3 | -0/+164 |
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* | Started adding event where Claus joins the party | Kelly Rauchenberger | 2021-02-18 | 3 | -0/+99 |
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* | Added expressions (currently just surprise) | Kelly Rauchenberger | 2021-02-17 | 3 | -0/+8 |
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* | Added Kumatora talking animation | Kelly Rauchenberger | 2021-02-15 | 1 | -1/+9 |
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* | Added Doria | Kelly Rauchenberger | 2021-02-15 | 3 | -0/+203 |
| | | | | Things to note about her: she does not have walking animations in the intercardinal directions. Also her disappearing animation needs a higher frame rate than the 30 FPS we currently have. | ||||
* | Added sfx to electrocution event | Kelly Rauchenberger | 2021-02-13 | 1 | -1/+1 |
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* | Added lightning sprite to mailbox event | Kelly Rauchenberger | 2021-02-13 | 4 | -1/+19 |
| | | | | | | | | Sprites can be destroyed now, which really just means that their index is removed from the list of active sprites. The actual memory is not freed until all sprites are deleted on map change. Sprite layers are introduced. All sprites by default are on layer 0 (Normal) which renders them in between the lower and upper map layers. There is also a layer 1 (Above) that renders above the upper map layer, and the sprite for the lightning strike uses this layer in order to not be hidden by the trees. Fixed a bug where waiting for the end of a non-looping animation would trip the flag immediately upon the final frame activating, instead of waiting the length of the last frame. | ||||
* | Added non-looping animations | Kelly Rauchenberger | 2021-02-13 | 1 | -1/+2 |
| | | | | Lucas can get electrocuted now. | ||||
* | Flint uses talking animation in script0001 now | Kelly Rauchenberger | 2021-02-11 | 1 | -1/+9 |
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* | Added sound and animation changes to scripting | Kelly Rauchenberger | 2021-02-06 | 1 | -1/+9 |
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* | Added Flint | Kelly Rauchenberger | 2021-02-06 | 3 | -0/+330 |
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* | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 12 | -0/+1522 |