summary refs log tree commit diff stats
path: root/res/sprites/lucas_anim.txt
Commit message (Collapse)AuthorAgeFilesLines
* Added frozen animation for cutscenesKelly Rauchenberger2021-02-211-0/+8
| | | | | | The player's party will be set to "frozen" at the start of a cutscene and "still" at the end. "frozen" doesn't include idle animations, which are weird to show up during tense exchanges. A CutsceneOptions enum was introduced to be able to modify the growing number of things that StartCutscene() and HideCutsceneBars() do. Currently the lightning mailbox event uses it so that Lucas's animation is not reset to still (instead of the collapsed animation) after he's electrocuted.
* Added Lucas blinking idle animationKelly Rauchenberger2021-02-201-5/+5
|
* Added sfx to electrocution eventKelly Rauchenberger2021-02-131-1/+1
|
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-131-1/+2
| | | | | | | | Sprites can be destroyed now, which really just means that their index is removed from the list of active sprites. The actual memory is not freed until all sprites are deleted on map change. Sprite layers are introduced. All sprites by default are on layer 0 (Normal) which renders them in between the lower and upper map layers. There is also a layer 1 (Above) that renders above the upper map layer, and the sprite for the lightning strike uses this layer in order to not be hidden by the trees. Fixed a bug where waiting for the end of a non-looping animation would trip the flag immediately upon the final frame activating, instead of waiting the length of the last frame.
* Added non-looping animationsKelly Rauchenberger2021-02-131-1/+2
| | | | Lucas can get electrocuted now.
* Organised resources folderKelly Rauchenberger2021-02-051-0/+34