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* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-101-3/+1
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* Running is preserved across screen transitionsKelly Rauchenberger2021-02-101-0/+13
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* Direction is preserved across map transitions nowKelly Rauchenberger2021-02-101-0/+28
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* Added fade out around map changeKelly Rauchenberger2021-02-103-7/+29
| | | | Also moved script system first in the loop so that the camera can catch up before rendering. Also added a map change from map 2 back to map 1.
* Map changing!Kelly Rauchenberger2021-02-091-0/+9
| | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane).
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-0/+6
| | | | Walking into a trigger zone runs a script.
* Added newlines that don't require A pressesKelly Rauchenberger2021-02-091-1/+1
| | | | \n in a text message just indicates a newline. \n\f is a newline with an A press.
* Added "no problem here"Kelly Rauchenberger2021-02-071-0/+5
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* Added sound and animation changes to scriptingKelly Rauchenberger2021-02-062-1/+26
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* Added sprite interactionKelly Rauchenberger2021-02-061-1/+1
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* Created script systemKelly Rauchenberger2021-02-052-0/+27