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path: root/res/scripts/hallucination_interior.lua
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* Fixed race condition with getting Claus's attentionKelly Rauchenberger2021-03-091-0/+8
| | | | It was possible to cause a crash by having two overlapping "switch_claus_attention" triggers, which then both try to remove his surprised expression. Now, there's essentially a lock on the function.
* switch_claus starts talking when he gets yaKelly Rauchenberger2021-03-091-1/+6
| | | | | | Kumatora, Duster, and Boney had to be given hitboxes, but they are not considered solid. #10
* Added text for "yes" path of "let's switch places"Kelly Rauchenberger2021-03-091-1/+17
| | | | #10
* Added "let's switch places!" Claus spriteKelly Rauchenberger2021-03-091-0/+44
| | | | | | He will wander randomly until you get close, and will then run at you. Talking to him or bumping into him does nothing currently. If you move out of his range of interest he will go back to wandering at a walking pace. #10
* Added connection between mirror map and hallucination_interiorKelly Rauchenberger2021-03-071-0/+4
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* Started writing the Mixolydia scene!Kelly Rauchenberger2021-03-011-0/+3
| | | | | | Looking pretty good so far. TODO: direction facing functions have inverted Y coordinate. confusion expression doesn't exist yet. rest of scene.
* Added time passage mailbox eventKelly Rauchenberger2021-02-281-0/+32
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* Generalized upper/lower layer map renderingKelly Rauchenberger2021-02-221-0/+4
| | | | | | Map layers can have a flag on them that specifies that they should be rendered as part of the upper set (rendered above the normal sprite layer but below the above sprite layer). Also added map connections between hallucination_interior and hallucination_cliff. And named the layers in the map files bc why not.
* Tweaked Ionia's one line of speechKelly Rauchenberger2021-02-221-1/+1
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* Re-dumped hallucination map/tilesetKelly Rauchenberger2021-02-221-0/+185
The hallucination cliff area and the hot spring map have also been dumped now, but they have not been tested and likely need work because they use a third layer, which is not yet supported. However these all share a tileset now, yay! I added collision and run sounds back to the tiles and hopefully it matches up with what it was before. Also the maps have nicer names now. i.e. big change with no noticeable effects