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path: root/res/scripts/hallucination_interior.lua
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* Started writing the Mixolydia scene!Kelly Rauchenberger2021-03-011-0/+3
| | | | | | Looking pretty good so far. TODO: direction facing functions have inverted Y coordinate. confusion expression doesn't exist yet. rest of scene.
* Added time passage mailbox eventKelly Rauchenberger2021-02-281-0/+32
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* Generalized upper/lower layer map renderingKelly Rauchenberger2021-02-221-0/+4
| | | | | | Map layers can have a flag on them that specifies that they should be rendered as part of the upper set (rendered above the normal sprite layer but below the above sprite layer). Also added map connections between hallucination_interior and hallucination_cliff. And named the layers in the map files bc why not.
* Tweaked Ionia's one line of speechKelly Rauchenberger2021-02-221-1/+1
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* Re-dumped hallucination map/tilesetKelly Rauchenberger2021-02-221-0/+185
The hallucination cliff area and the hot spring map have also been dumped now, but they have not been tested and likely need work because they use a third layer, which is not yet supported. However these all share a tileset now, yay! I added collision and run sounds back to the tiles and hopefully it matches up with what it was before. Also the maps have nicer names now. i.e. big change with no noticeable effects