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path: root/res/maps/underwater_start.tmx
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* Set default collision bounds for map spritesKelly Rauchenberger2021-03-031-4/+0
| | | | Since it's always the same ones anyway, might as well set defaults and allow them to be overridden.
* Simplified "animation" map sprite parameterKelly Rauchenberger2021-02-281-1/+1
| | | | The filenames for these are fairly regular, and we're gonna want to abstract it away further later on anyway.
* Added A* pathfindingKelly Rauchenberger2021-02-271-1/+4
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* Added underwater music and fixed music not changing bugKelly Rauchenberger2021-02-271-0/+3
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* Added first underwater mapKelly Rauchenberger2021-02-261-0/+136
Also spruced up the event that takes you there. Also fixed an issue where transplantParty wouldn't take the medium of the new position into consideration. Also added a constructor to the lua version of vec2i.