Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added background music (defined on a per-map basis) | Kelly Rauchenberger | 2021-02-27 | 1 | -0/+3 |
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* | Lucas wades into hot spring alone when Ionia is there | Kelly Rauchenberger | 2021-02-25 | 1 | -1/+6 |
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* | Ionia is in the water! | Kelly Rauchenberger | 2021-02-24 | 1 | -1/+12 |
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* | Added connection between hallucination_cliff and hallucination_hot_spring | Kelly Rauchenberger | 2021-02-23 | 1 | -1/+11 |
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* | Generalized upper/lower layer map rendering | Kelly Rauchenberger | 2021-02-22 | 1 | -11/+69 |
| | | | | | | Map layers can have a flag on them that specifies that they should be rendered as part of the upper set (rendered above the normal sprite layer but below the above sprite layer). Also added map connections between hallucination_interior and hallucination_cliff. And named the layers in the map files bc why not. | ||||
* | Re-dumped hallucination map/tileset | Kelly Rauchenberger | 2021-02-22 | 1 | -0/+12 |
The hallucination cliff area and the hot spring map have also been dumped now, but they have not been tested and likely need work because they use a third layer, which is not yet supported. However these all share a tileset now, yay! I added collision and run sounds back to the tiles and hopefully it matches up with what it was before. Also the maps have nicer names now. i.e. big change with no noticeable effects |