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-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 5b5c506..7e3c88f 100644 --- a/src/game.cpp +++ b/src/game.cpp
@@ -56,7 +56,7 @@ void Game::loadMap(std::string filename) {
56 if (spritesByAlias_.count(p.name)) continue; 56 if (spritesByAlias_.count(p.name)) continue;
57 57
58 int spriteId = emplaceSprite(p.name); 58 int spriteId = emplaceSprite(p.name);
59 getSystem<TransformSystem>().initSprite(spriteId, p.pos); 59 getSystem<TransformSystem>().initSprite(spriteId, p.pos, p.masked ? SpriteLayer::Mask : SpriteLayer::Normal);
60 getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize, true); 60 getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize, true);
61 if (!p.animationFilename.empty()) { 61 if (!p.animationFilename.empty()) {
62 getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename); 62 getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename);