diff options
Diffstat (limited to 'res')
-rw-r--r-- | res/scripts/common.lua | 23 | ||||
-rw-r--r-- | res/scripts/map2.lua | 19 |
2 files changed, 41 insertions, 1 deletions
diff --git a/res/scripts/common.lua b/res/scripts/common.lua index caab86a..f88c4c1 100644 --- a/res/scripts/common.lua +++ b/res/scripts/common.lua | |||
@@ -141,6 +141,29 @@ function StopShakingCamera() | |||
141 | effect():stopShakingCamera() | 141 | effect():stopShakingCamera() |
142 | end | 142 | end |
143 | 143 | ||
144 | function PanToSprite(spriteName, length) | ||
145 | local spriteId = getSpriteByAlias(spriteName) | ||
146 | camera():panToSprite(spriteId, length) | ||
147 | end | ||
148 | |||
149 | function WaitForPan() | ||
150 | while camera():isPanning() do | ||
151 | coroutine.yield() | ||
152 | end | ||
153 | end | ||
154 | |||
155 | function ReturnCamera(length) | ||
156 | local playerId = getPlayerSprite() | ||
157 | camera():panToSprite(playerId, length) | ||
158 | |||
159 | while camera():isPanning() do | ||
160 | coroutine.yield() | ||
161 | end | ||
162 | |||
163 | camera():setFollowingSprite(playerId) | ||
164 | camera():unlockCamera() | ||
165 | end | ||
166 | |||
144 | function SetPartyDirection(spriteId, direction) | 167 | function SetPartyDirection(spriteId, direction) |
145 | animation():setSpriteDirection(spriteId, direction) | 168 | animation():setSpriteDirection(spriteId, direction) |
146 | 169 | ||
diff --git a/res/scripts/map2.lua b/res/scripts/map2.lua index 92c1747..c929e8d 100644 --- a/res/scripts/map2.lua +++ b/res/scripts/map2.lua | |||
@@ -74,9 +74,26 @@ function map2.approach_doria() | |||
74 | gamestate.approached_doria = true | 74 | gamestate.approached_doria = true |
75 | 75 | ||
76 | StartCutscene() | 76 | StartCutscene() |
77 | PanToSprite("doria", 2000) | ||
78 | WaitForPan() | ||
79 | |||
77 | SetDirection("doria", Direction.DOWN_RIGHT) | 80 | SetDirection("doria", Direction.DOWN_RIGHT) |
78 | SetAnimation("doria", "talk") | 81 | SetAnimation("doria", "talk") |
79 | DisplayMessage("* Oh my!\n* Is that our little Kumatora I spy? `\n* Such style! Such swagger!\nWhy, just as if she were Magifolk herself! `\n* When Ionia showed us the human she was looking after, I hardly knew what to think.", "Doria", SpeakerType.MAN) | 82 | DisplayMessage("* Oh my!\n\f* Is that our little Kumatora I spy? `", "Doria", SpeakerType.MAN) |
83 | WaitForEndOfMessage() | ||
84 | |||
85 | SetAnimation("doria", "still") | ||
86 | ReturnCamera(2000) | ||
87 | Delay(1000) | ||
88 | SetAnimation("kuma", "talk") | ||
89 | DisplayMessage("* Doria...?\n\f* What the hell... You're still alive?", "Kumatora", SpeakerType.WOMAN) | ||
90 | WaitForEndOfMessage() | ||
91 | |||
92 | SetAnimation("kuma", "still") | ||
93 | Delay(1000) | ||
94 | |||
95 | SetAnimation("doria", "talk") | ||
96 | DisplayMessage("* It is! It is her!\n\f* Such style! Such swagger!\nWhy, just as if she were Magifolk herself! `\n* When Ionia showed us the human she was looking after, I hardly knew what to think.", "Doria", SpeakerType.MAN) | ||
80 | WaitForEndOfMessage() | 97 | WaitForEndOfMessage() |
81 | 98 | ||
82 | SetDirection("doria", Direction.DOWN) | 99 | SetDirection("doria", Direction.DOWN) |