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-rw-r--r--res/scripts/finale.lua43
1 files changed, 43 insertions, 0 deletions
diff --git a/res/scripts/finale.lua b/res/scripts/finale.lua index 7e23336..ff7a222 100644 --- a/res/scripts/finale.lua +++ b/res/scripts/finale.lua
@@ -20,6 +20,49 @@ function finale.init()
20 MoveSpriteToWarp("boney", "boney_start") 20 MoveSpriteToWarp("boney", "boney_start")
21 SetDirection("boney", Direction.DOWN) 21 SetDirection("boney", Direction.DOWN)
22 SetAnimation("boney", "asleep") 22 SetAnimation("boney", "asleep")
23
24 finale.WaitForMovement(15000)
25
26 StartCutscene()
27
28 if gamestate.approached_doria then
29 DisplayMessage("* Kuma?\n\f* ... You know that people love you, right?", "Duster", SpeakerType.MAN)
30 WaitForEndOfMessage()
31
32 Delay(1000)
33
34 SetDirection("kuma", Direction.UP_RIGHT)
35 Delay(100)
36
37 SetDirection("kuma", Direction.RIGHT)
38 Delay(1000)
39
40 DisplayMessage("* ......... Fuck you, Duster.", "Kumatora", SpeakerType.WOMAN)
41 WaitForEndOfMessage()
42
43 Delay(1000)
44
45 SetDirection("kuma", Direction.UP_RIGHT)
46 Delay(100)
47
48 SetDirection("kuma", Direction.UP)
49 Delay(1000)
50
51 DisplayMessage("* Yeah... fuck me, I guess.", "Duster", SpeakerType.MAN)
52 WaitForEndOfMessage()
53 end
54
55 HideCutsceneBars()
56end
57
58function finale.WaitForMovement(length)
59 sprite = getSprite(getSpriteByAlias("lucas"))
60 while length > 0 do
61 dt = coroutine.yield()
62 if sprite.characterState == CharacterState.WALKING then
63 length = length - dt
64 end
65 end
23end 66end
24 67
25function finale.talk_to_kuma() 68function finale.talk_to_kuma()