diff options
Diffstat (limited to 'res/scripts/hallucination_hot_spring.lua')
-rw-r--r-- | res/scripts/hallucination_hot_spring.lua | 26 |
1 files changed, 23 insertions, 3 deletions
diff --git a/res/scripts/hallucination_hot_spring.lua b/res/scripts/hallucination_hot_spring.lua index df4084c..4e3ca44 100644 --- a/res/scripts/hallucination_hot_spring.lua +++ b/res/scripts/hallucination_hot_spring.lua | |||
@@ -15,15 +15,20 @@ end | |||
15 | 15 | ||
16 | function hallucination_hot_spring.enter_hot_spring() | 16 | function hallucination_hot_spring.enter_hot_spring() |
17 | if gamestate.ionia_in_water then | 17 | if gamestate.ionia_in_water then |
18 | StartCutscene(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) | 18 | -- Soft cutscene start; don't show bars but do take away control |
19 | getSprite(getPlayerSprite()).controllable = false | ||
20 | character():halt(getPlayerSprite()) | ||
21 | |||
22 | -- Leave the rest of the party behind and have Lucas wade into the hot spring | ||
19 | character():breakUpParty(getPlayerSprite()) | 23 | character():breakUpParty(getPlayerSprite()) |
20 | getSprite(getPlayerSprite()).paused = false | ||
21 | character():moveInDirection(getPlayerSprite(), Direction.UP) | 24 | character():moveInDirection(getPlayerSprite(), Direction.UP) |
22 | Delay(500) | 25 | Delay(500) |
23 | character():stopDirecting(getPlayerSprite()) | 26 | character():stopDirecting(getPlayerSprite()) |
24 | getSprite(getPlayerSprite()).paused = true | ||
25 | SetDirection("lucas", Direction.DOWN) | 27 | SetDirection("lucas", Direction.DOWN) |
26 | Delay(1000) | 28 | Delay(1000) |
29 | |||
30 | -- Show the cutscene bars when he gets surprised | ||
31 | StartCutscene(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) | ||
27 | ShowExpression("lucas", "surprise") | 32 | ShowExpression("lucas", "surprise") |
28 | Delay(1000) | 33 | Delay(1000) |
29 | RemoveExpression("lucas") | 34 | RemoveExpression("lucas") |
@@ -32,6 +37,21 @@ function hallucination_hot_spring.enter_hot_spring() | |||
32 | Delay(200) | 37 | Delay(200) |
33 | PlaySound("splash_submerge.wav") | 38 | PlaySound("splash_submerge.wav") |
34 | WaitForAnimation("lucas") | 39 | WaitForAnimation("lucas") |
40 | Delay(1000) | ||
41 | |||
42 | -- After we fade to black, move the rest of the party offscreen. | ||
43 | -- We need to remove control again right after the map change because | ||
44 | -- ChangeMap automatically gives it back. | ||
45 | FadeToBlack(1000) | ||
46 | HideCutsceneBars() | ||
47 | SetPosition("kuma", -100, -100) | ||
48 | SetPosition("duster", -100, -100) | ||
49 | SetPosition("boney", -100, -100) | ||
50 | ChangeMap("underwater_start", "spawn", ChangeMapOptions.DO_NOT_FADE) | ||
51 | getSprite(getPlayerSprite()).controllable = false | ||
52 | Delay(500) | ||
53 | RemoveFadeout(1000) | ||
54 | getSprite(getPlayerSprite()).controllable = true | ||
35 | end | 55 | end |
36 | end | 56 | end |
37 | 57 | ||