diff options
Diffstat (limited to 'res/scripts/hallucination_cliff.lua')
-rw-r--r-- | res/scripts/hallucination_cliff.lua | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/res/scripts/hallucination_cliff.lua b/res/scripts/hallucination_cliff.lua index 250c0cf..d4ba921 100644 --- a/res/scripts/hallucination_cliff.lua +++ b/res/scripts/hallucination_cliff.lua | |||
@@ -13,3 +13,86 @@ function hallucination_cliff.enter_door() | |||
13 | PlaySound("door_open.wav") | 13 | PlaySound("door_open.wav") |
14 | ChangeMap("pink_shell", "fromOutside") | 14 | ChangeMap("pink_shell", "fromOutside") |
15 | end | 15 | end |
16 | |||
17 | function hallucination_cliff.claus_fall_event() | ||
18 | -- do not trigger if we don't have claus | ||
19 | if not gamestate.still_has_claus then | ||
20 | return | ||
21 | end | ||
22 | |||
23 | -- do not trigger a second time | ||
24 | if gamestate.claus_fall_scene then | ||
25 | return | ||
26 | end | ||
27 | |||
28 | gamestate.claus_fall_scene = true | ||
29 | |||
30 | -- have the player automatically climb most of the ladder. this is to ensure | ||
31 | -- that Claus is off screen when the event triggers. | ||
32 | DisablePlayerControl() | ||
33 | Halt("lucas") | ||
34 | DirectSpriteToLocation("lucas", "near_top_first_ladder", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY) | ||
35 | WaitForSpritePath("lucas") | ||
36 | DisableBehaviour("lucas") | ||
37 | |||
38 | StartCutscene(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) | ||
39 | DisplayMessage("* Aiee!", "Claus", SpeakerType.MAN) | ||
40 | PlaySound("wobble_and_fall.wav") | ||
41 | WaitForEndOfMessage() | ||
42 | |||
43 | Delay(1000) | ||
44 | |||
45 | PlaySound("thud.wav") | ||
46 | ShakeCamera(100) | ||
47 | Delay(50) | ||
48 | |||
49 | ShowExpression("lucas", "surprise") | ||
50 | Delay(50) | ||
51 | |||
52 | ShowExpression("kuma", "surprise") | ||
53 | ShowExpression("duster", "surprise") | ||
54 | Delay(100) | ||
55 | |||
56 | StopShakingCamera() | ||
57 | Delay(1000) | ||
58 | |||
59 | MoveSpriteToWarp("join_claus", "claus_fall_location") | ||
60 | SetDirection("join_claus", Direction.LEFT) | ||
61 | SetAnimation("join_claus", "collapsed") | ||
62 | PanToSprite("join_claus", 4000) | ||
63 | Delay(1000) | ||
64 | |||
65 | RemoveExpression("lucas") | ||
66 | RemoveExpression("kuma") | ||
67 | RemoveExpression("duster") | ||
68 | WaitForPan() | ||
69 | |||
70 | Delay(1000) | ||
71 | |||
72 | -- we need to break up the party to detach Claus anyway, and while we're there | ||
73 | -- we should turn down the movement speed because the pathfinding algorithm | ||
74 | -- doesn't take media into consideration, and if we don't change the speed | ||
75 | -- before adding the other characters back, they'll bunch up as they move down | ||
76 | BreakUpParty("lucas") | ||
77 | SetMovementSpeed("lucas", 1) | ||
78 | character():addSpriteToParty(getPlayerSprite(), getSpriteByAlias("kuma")) | ||
79 | character():addSpriteToParty(getPlayerSprite(), getSpriteByAlias("duster")) | ||
80 | character():addSpriteToParty(getPlayerSprite(), getSpriteByAlias("boney")) | ||
81 | |||
82 | UnpauseSprite("lucas") | ||
83 | DirectSpriteToLocation("lucas", "near_bottom_first_ladder", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY) | ||
84 | WaitForSpritePath("lucas") | ||
85 | DisableBehaviour("lucas") | ||
86 | PauseSprite("lucas") | ||
87 | SetAnimation("lucas", "frozen") -- so he doesn't blink | ||
88 | |||
89 | -- TODO: rest of scene | ||
90 | |||
91 | -- same as before but less justifiable because the only reason we're doing | ||
92 | -- this is to fix the movement trails | ||
93 | -- BreakUpParty("lucas") | ||
94 | -- SetMovementSpeed("lucas", 2) | ||
95 | -- character():addSpriteToParty(getPlayerSprite(), getSpriteByAlias("kuma")) | ||
96 | -- character():addSpriteToParty(getPlayerSprite(), getSpriteByAlias("duster")) | ||
97 | -- character():addSpriteToParty(getPlayerSprite(), getSpriteByAlias("boney")) | ||
98 | end | ||