From da3bc860f66d34f233028e819beee32dd1c43dd8 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Thu, 18 Jan 2018 16:49:54 -0500 Subject: Modernized project This rewrite brings the codebase of this project more in line with the format of the other bots, including things like C++ randomization, better abstraction, use of exceptions, etc. Notably, any FFMPEG objects that get allocated are wrapped in simple objects so that they get properly destroyed if an exception is thrown. Some more error detection and cleanliness stuff can probably be done but my wrists really hurt. Also updated librawr, and thus also removed the yaml-cpp submodule. --- designer.cpp | 244 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 244 insertions(+) create mode 100644 designer.cpp (limited to 'designer.cpp') diff --git a/designer.cpp b/designer.cpp new file mode 100644 index 0000000..3bdcbeb --- /dev/null +++ b/designer.cpp @@ -0,0 +1,244 @@ +#include "designer.h" +#include +#include +#include +#include "util.h" + +designer::designer(std::string fontsDir) +{ + DIR* fontdir; + struct dirent* ent; + if ((fontdir = opendir(fontsDir.c_str())) == nullptr) + { + throw std::invalid_argument("Couldn't find fonts"); + } + + while ((ent = readdir(fontdir)) != nullptr) + { + std::string dname(ent->d_name); + if ((dname.find(".otf") != std::string::npos) + || (dname.find(".ttf") != std::string::npos)) + { + fonts.push_back(fontsDir + "/" + dname); + } + } + + closedir(fontdir); +} + +Magick::Image designer::generate( + size_t width, + size_t height, + const std::string& text, + std::mt19937& rng) const +{ + // Initialize two layers: the text, and a shadow to increase contrast. + Magick::Image textimage(Magick::Geometry(width, height), "transparent"); + Magick::Image shadowimage(Magick::Geometry(width, height), "transparent"); + + textimage.fillColor(Magick::Color(MaxRGB, MaxRGB, MaxRGB, MaxRGB * 0.0)); + shadowimage.fillColor(Magick::Color(0, 0, 0, 0)); + shadowimage.strokeColor("black"); + + bool hasFont = false; + std::uniform_int_distribution fontDist(0, fonts.size() - 1); + + std::vector words = split>(text, " "); + std::vector::const_iterator curWord = std::begin(words); + + size_t top = V_PADDING; + size_t minWords = 1; + while (curWord != std::end(words)) + { + // There is a 1 in 10 chance of randomly changing the font. We also have to + // set the font if this is the beginning of generation. + if (!hasFont || (std::bernoulli_distribution(0.1)(rng))) + { + std::string font = fonts[fontDist(rng)]; + + textimage.font(font); + shadowimage.font(font); + + hasFont = true; + } + + // Choose a font size for the current line. + std::uniform_int_distribution sizeDist( + MIN_FONT_SIZE, MAX_FONT_SIZE); + + size_t size = sizeDist(rng); + textimage.fontPointsize(size); + + // Decide what words to put on this line. + size_t maxWords = maxWordsInLine(curWord, std::end(words), textimage); + + size_t lineLen; + if (minWords > maxWords) + { + lineLen = maxWords; + } else { + std::uniform_int_distribution lenDist(minWords, maxWords); + lineLen = lenDist(rng); + } + + std::string prefixText = implode(curWord, curWord + lineLen, " "); + + // Determine if the choice of font, font size, and number of words, would + // prevent the algorithm from being about to layout the entire string even + // if the rest of it were rendered in the smallest font size. + Magick::TypeMetric metric; + textimage.fontTypeMetrics(prefixText, &metric); + + textimage.fontPointsize(MIN_FONT_SIZE); + + // This is how much vertical space would be required to render the rest of + // the string at the minimum font size. + int lowpadding = minHeightRequired( + curWord + lineLen, + std::end(words), + textimage); + + // This is the amount of space that would be left over if the rest of the + // string were rendered at the minimum font size. + int freespace = + static_cast(height) - static_cast(V_PADDING) + - static_cast(top) - lowpadding - metric.textHeight(); + + // Some debug text. + std::cout << "top of " << top << " with lowpad of " << lowpadding + << " and textheight of " << metric.textHeight() << " with freespace=" + << freespace << std::endl; + + // If there wouldn't be enough room to render the rest of the string at the + // minimum font size, go back to the top of the loop and choose a different + // font, font size, and number of words. + if (freespace < 0) + { + minWords = lineLen; + + continue; + } + + minWords = 1; + + // Determine how much space to leave between this line and the previous one. + size_t toppadding; + if (std::bernoulli_distribution(0.5)(rng)) + { + // Exponential distribution, biased toward top + std::uniform_int_distribution expDist( + 1, static_cast(exp(freespace + 1))); + + toppadding = log(expDist(rng)); + } else { + // Linear distribution, biased toward bottom + std::uniform_int_distribution linDist(0, freespace); + + toppadding = linDist(rng); + } + + // Determine the x-coordinate of this line. + std::uniform_int_distribution leftDist( + H_PADDING, + width - H_PADDING - static_cast(metric.textWidth()) - 1); + + size_t leftx = leftDist(rng); + + // Render this line. + size_t ycor = top + toppadding + metric.ascent(); + + std::cout << "printing at " << leftx << "," << ycor << std::endl; + + textimage.fontPointsize(size); + textimage.annotate(prefixText, Magick::Geometry(0, 0, leftx, ycor)); + + shadowimage.fontPointsize(size); + shadowimage.strokeWidth(size / 10); + shadowimage.annotate(prefixText, Magick::Geometry(0, 0, leftx, ycor)); + + top += toppadding + metric.textHeight(); + + std::advance(curWord, lineLen); + } + + // Make the shadow layer semi-transparent. + Magick::PixelPacket* shadpixels = shadowimage.getPixels(0, 0, width, height); + Magick::PixelPacket* textpixels = textimage.getPixels(0, 0, width, height); + for (size_t j = 0; j < height; j++) + { + for (size_t i = 0; i < width; i++) + { + size_t ind = j * width + i; + + if (shadpixels[ind].opacity != MaxRGB) + { + shadpixels[ind].opacity = MaxRGB * 0.25; + } + } + } + + shadowimage.syncPixels(); + textimage.syncPixels(); + + // Add some blur to the text and shadow. + shadowimage.blur(10.0, 20.0); + textimage.blur(0.0, 0.5); + + // Put the text layer on top of the shadow. + shadowimage.composite(textimage, 0, 0, Magick::OverCompositeOp); + + return shadowimage; +} + +size_t designer::maxWordsInLine( + std::vector::const_iterator first, + std::vector::const_iterator last, + Magick::Image& textimage) const +{ + size_t result = 0; + + std::string curline = ""; + for (; first != last; first++) + { + curline += " " + *first; + + Magick::TypeMetric metric; + textimage.fontTypeMetrics(curline, &metric); + + if (metric.textWidth() > ((textimage.columns() / 10) * 9)) + { + break; + } else { + result++; + } + } + + return result; +} + +size_t designer::minHeightRequired( + std::vector::const_iterator first, + std::vector::const_iterator last, + Magick::Image& textimage) const +{ + if (first == last) + { + return 0; + } else { + size_t result = 0; + + while (first != last) + { + size_t prefixlen = maxWordsInLine(first, last, textimage); + std::string prefixText = implode(first, first + prefixlen, " "); + + Magick::TypeMetric metric; + textimage.fontTypeMetrics(prefixText, &metric); + result += metric.textHeight() + V_PADDING; + + std::advance(first, prefixlen); + } + + return result - V_PADDING; + } +} -- cgit 1.4.1