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#ifndef UTIL_H
#define UTIL_H
#include <SDL.h>
#include <SDL_ttf.h>
#include <memory>
#include <string>
#include "sdl.h"
void wrap(int& x, int& y);
font_ptr loadFont(int size);
std::string getDataFile();
texture_ptr loadImage(SDL_Renderer* renderer, std::string file);
void applyTexture(SDL_Renderer* renderer, SDL_Texture* tex, int x, int y);
#endif
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