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#include "util.h"
#include <filesystem>
#include <iostream>
#include "mazeoflife.h"
#include "sdl.h"
void wrap(int& x, int& y) {
if (x < 0) {
x = WIDTH + x;
} else if (x >= WIDTH) {
x = x - WIDTH;
}
if (y < 0) {
y = HEIGHT + y;
} else if (y >= HEIGHT) {
y = y - HEIGHT;
}
}
font_ptr loadFont(int size) {
font_ptr font = font_ptr(TTF_OpenFont("resources/mono.ttf", size));
if (!font) {
throw ttf_error();
}
return font;
}
std::string getDataFile() {
#ifdef WINDOWS
char* dir = getenv("USERPROFILE");
#else
char* dir = getenv("HOME");
#endif
return std::string(std::filesystem::path(dir) / ".molhslist");
}
texture_ptr loadImage(SDL_Renderer* renderer, std::string file) {
surface_ptr surface = surface_ptr(SDL_LoadBMP(file.c_str()));
if (!surface) {
throw sdl_error();
}
return texture_ptr(SDL_CreateTextureFromSurface(renderer, surface.get()));
}
void applyTexture(SDL_Renderer* renderer, SDL_Texture* tex, int x, int y) {
SDL_Rect pos;
pos.x = x;
pos.y = y;
SDL_QueryTexture(tex, NULL, NULL, &pos.w, &pos.h);
SDL_RenderCopy(renderer, tex, NULL, &pos);
}
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