blob: 8e6ffbc18847f7a55c5db732c16468c30364e060 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
|
#include <SDL.h>
#include "state.h"
#ifndef TITLESTATE_H
#define TITLESTATE_H
class TitleState : public State {
public:
State* operator() (SDL_Window* window, SDL_Renderer* renderer);
};
class HowToPlayState : public State {
public:
State* operator() (SDL_Window* window, SDL_Renderer* renderer);
};
class HowToPlayPageTwoState : public State {
public:
State* operator() (SDL_Window* window, SDL_Renderer* renderer);
};
#endif
|