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#include <SDL.h>
#include "state.h"
#ifndef TITLESTATE_H
#define TITLESTATE_H
class TitleState : public State {
public:
State* operator() (SDL_Renderer* renderer);
};
class HowToPlayState : public State {
public:
State* operator() (SDL_Renderer* renderer);
};
class HowToPlayPageTwoState : public State {
public:
State* operator() (SDL_Renderer* renderer);
};
#endif
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