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#include "includes.h"
SDL_Surface *screen;
State* state;
int main(int argc, char *argv[])
{
srand(time(NULL));
/* Initialize defaults, Video and Audio */
if((SDL_Init(SDL_INIT_VIDEO)==-1)) {
printf("Could not initialize SDL: %s.\n", SDL_GetError());
exit(-1);
}
/* Clean up on exit */
atexit(SDL_Quit);
SDL_WM_SetCaption("Maze Of Life", NULL);
SDL_Surface* icon;
LOADIMAGE(icon,icon)
SDL_WM_SetIcon(icon, NULL);
/*
* Initialize the display in a 640x480 8-bit palettized mode,
* requesting a software surface
*/
screen = SDL_SetVideoMode(WIDTH*16, HEIGHT*16, 8, SDL_DOUBLEBUF);
if ( screen == NULL ) {
fprintf(stderr, "Couldn't set %dx%dx8 video mode: %s\n", WIDTH*16, WIDTH*16, SDL_GetError());
exit(1);
}
SDL_EnableKeyRepeat(100, 50);
state = new TitleState();
SDL_Event anEvent;
for (;;)
{
state->tick();
while (SDL_PollEvent(&anEvent))
{
switch (anEvent.type)
{
case SDL_QUIT:
exit(0);
break;
case SDL_KEYDOWN:
state->input(anEvent.key.keysym.sym);
break;
}
}
state->render(screen);
SDL_Flip(screen);
}
exit(0);
}
void wrap(int* x, int* y)
{
if (*x < 0)
{
*x = WIDTH-(0-*x);
} else if (*y < 0)
{
*y = HEIGHT-(0-*y);
} else if (*x >= WIDTH)
{
*x = *x-WIDTH;
} else if (*y >= HEIGHT)
{
*y = *y-HEIGHT;
}
}
Uint32 getColor(int r, int g, int b)
{
return SDL_MapRGB(screen->format, r, g, b);
}
void changeState(State* nState)
{
state = nState;
}
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