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#include "mazeoflife.h"
#include <SDL.h>
#include <SDL_net.h>
#include <SDL_ttf.h>
#include <cstdlib>
#include <ctime>
#include <iostream>
#include "state.h"
#include "titlestate.h"
int main(int argc, char* argv[]) {
srand(time(NULL));
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) {
printf("Could not initialize SDL: %s.\n", SDL_GetError());
exit(-1);
}
if (TTF_Init() == -1) {
printf("Could not initialize SDL_ttf: %s.\n", TTF_GetError());
exit(-1);
}
if (SDLNet_Init() == -1) {
printf("Cound not initalize SDL_net: %s.\n", SDLNet_GetError());
exit(-1);
}
SDL_Window* window =
SDL_CreateWindow("Maze of Life", 100, 100, 480, 480, SDL_WINDOW_SHOWN);
if (window == NULL) {
std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Surface* icon = SDL_LoadBMP("resources/icon.bmp");
SDL_SetWindowIcon(window, icon);
SDL_Renderer* renderer = SDL_CreateRenderer(
window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (renderer == NULL) {
std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl;
return 1;
}
State* state = new TitleState();
while (state != NULL) {
state = (*state)(window, renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDLNet_Quit();
TTF_Quit();
SDL_Quit();
}
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