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#include "includes.h"
Level::Level()
{
level = 1;
alive[0] = getColor(0, 0, 0); // Black
alive[1] = getColor(255, 0, 0); // Red
alive[2] = getColor(0, 255, 0); // Green
alive[3] = getColor(85, 85, 85); // Dark Gray
alive[4] = getColor(255, 0, 255); // Magenta
dead[0] = getColor(255, 255, 255); // White
dead[1] = getColor(255, 192, 203); // Pink
dead[2] = getColor(0, 255, 255); // Cyan
dead[3] = getColor(170, 170, 170); // Light Gray
dead[4] = getColor(255, 128, 0); // Orange
}
int Level::getLevel()
{
return level;
}
int Level::getLevelGroup()
{
return (level/10)+1;
}
bool Level::checkSquare(int x, int y)
{
switch (getLevelGroup())
{
case 1:
return ((x>13)&&(x<16)&&(y>13)&&(y<16));
case 2:
return ((x>13)&&(x<17)&&(y>13)&&(y<17));
case 3:
case 4:
return ((x>12)&&(x<18)&&(y>12)&&(y<18));
case 5:
case 6:
return ((x>11)&&(x<19)&&(y>11)&&(y<19));
default:
return true;
}
}
Uint32 Level::getAliveColor()
{
return alive[(getLevelGroup()-1)%5];
}
Uint32 Level::getDeadColor()
{
return dead[(getLevelGroup()-1)%5];
}
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