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#include "includes.h"
HowToPlayState::HowToPlayState()
{
background1 = SDL_LoadBMP("resources/htp1.bmp");
background2 = SDL_LoadBMP("resources/htp2.bmp");
pointer = SDL_LoadBMP("resources/pointer.bmp");
secondPage = false;
selection = 0;
}
void HowToPlayState::input(SDL_keysym key)
{
if ((key.sym == SDLK_LEFT) && (selection != 0))
{
selection--;
} else if ((key.sym == SDLK_RIGHT) && (selection != 1))
{
selection++;
} else if (key.sym == SDLK_RETURN)
{
switch (selection)
{
case 0:
secondPage = !secondPage;
break;
case 1:
changeState(new TitleState());
break;
}
}
}
void HowToPlayState::render(SDL_Surface* screen)
{
SDL_Rect pSpace;
if (!secondPage)
{
SDL_BlitSurface(background1, NULL, screen, NULL);
pSpace.x = (selection==0?74:216);
} else {
SDL_BlitSurface(background2, NULL, screen, NULL);
pSpace.x = (selection==0?45:238);
}
pSpace.y = 430;
pSpace.w = pointer->w;
pSpace.h = pointer->h;
SDL_BlitSurface(pointer, NULL, screen, &pSpace);
}
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