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#include <SDL.h>
#include <vector>
#include "highscore.h"
#ifndef HSLIST_H
#define HSLIST_H
class HighscoreList
{
public:
SDL_Surface* render();
protected:
std::vector<Highscore> getLocalHighscores();
std::vector<Highscore> getGlobalHighscores();
std::vector<Highscore> hslist;
};
class LocalHighscoreList : public HighscoreList {
public:
LocalHighscoreList();
};
class GlobalHighscoreList : public HighscoreList {
public:
GlobalHighscoreList();
SDL_Surface* render();
private:
typedef HighscoreList super;
protected:
bool fail;
};
#endif
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