blob: c1db137ff87fc2a4c23674787eb4da028f9dd40f (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
|
#include <SDL.h>
#include <vector>
#include "highscore.h"
#include "state.h"
#ifndef HSLIST_H
#define HSLIST_H
typedef std::vector<Highscore*> hslist_t;
void resetRanks(hslist_t in);
class HighscoreList
{
public:
SDL_Surface* render();
protected:
hslist_t getLocalHighscores();
hslist_t getGlobalHighscores();
hslist_t hslist;
};
class LocalHighscoreList : public HighscoreList {
public:
LocalHighscoreList();
int addHighscore(Highscore* h);
void writeHighscores();
};
class GlobalHighscoreList : public HighscoreList {
public:
GlobalHighscoreList();
SDL_Surface* render();
private:
typedef HighscoreList super;
protected:
bool fail;
};
class ChooseHighscoreListState : public State {
public:
State* operator() (SDL_Renderer* renderer);
};
class DisplayLocalHighscoreListState : public State {
public:
State* operator() (SDL_Renderer* renderer);
};
class DisplayAndReturnLocalHighscoreListState : public State {
public:
State* operator() (SDL_Renderer* renderer);
};
class DisplayGlobalHighscoreListState : public State {
public:
State* operator() (SDL_Renderer* renderer);
protected:
SDL_Surface* list_s;
SDL_Texture* list;
GlobalHighscoreList* lhl;
SDL_mutex* m;
private:
static int LoadHighscoreList(void* pParam);
};
class EnterHighscoreState : public State {
public:
EnterHighscoreState(int level);
State* operator() (SDL_Renderer* renderer);
private:
int level;
int lp;
char* hsname;
SDL_Texture* newName;
};
class NewHighscoreState : public State {
public:
NewHighscoreState(Highscore* h);
State* operator() (SDL_Renderer* renderer);
private:
Highscore* h;
};
#endif
|