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#ifndef GAMESTATE_H
#define GAMESTATE_H
class GameState : public State {
private:
bool blocks[WIDTH][HEIGHT];
Uint32 on;
Uint32 off;
Uint32 player_color;
int playerx, playery;
void move(int x, int y);
void wrap(int* x, int* y);
public:
GameState(SDL_PixelFormat* fmt);
void input(SDLKey key);
void render(SDL_Surface* screen);
};
#endif
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