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#include "includes.h"
Board::Board()
{
Board(Level());
}
Board::Board(Level level)
{
int x,y;
for (y=0;y<HEIGHT;y++)
{
for (x=0;x<WIDTH;x++)
{
if (level.checkSquare(x, y))
{
blocks[x][y] = rand() % 2;
} else {
blocks[x][y] = false;
}
}
}
}
bool Board::isObstructed(int x, int y)
{
return blocks[x][y];
}
void Board::render(SDL_Surface* screen, Level level)
{
SDL_Rect block;
block.w = 16;
block.h = 16;
int x,y;
for (y=0;y<HEIGHT;y++)
{
for (x=0;x<WIDTH;x++)
{
block.x = x*16;
block.y = y*16;
SDL_FillRect(screen, &block, (blocks[x][y] ? level.getAliveColor() : level.getDeadColor()));
}
}
}
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