#ifndef MAZEOFLIFE_H #define MAZEOFLIFE_H #include #include #include "sdl.h" #include "state.h" const int WIDTH = 30; const int HEIGHT = 30; struct Game { std::mt19937 rng; sdl_wrapper sdl; ttf_wrapper ttf; net_wrapper net; window_ptr window; renderer_ptr renderer; std::unique_ptr state; bool should_quit = false; }; #endif