#ifndef GAMESTATE_H #define GAMESTATE_H class GameState : public State { private: bool blocks[WIDTH][HEIGHT]; Uint32 on; Uint32 off; Uint32 player_color; int playerx, playery; void move(int x, int y); void wrap(int* x, int* y); public: GameState(SDL_PixelFormat* fmt); void input(SDLKey key); void render(SDL_Surface* screen); }; #endif