#include "includes.h" GameState::GameState(SDL_PixelFormat* fmt) { int x,y; for (y=0;y= WIDTH) { *x = *x-WIDTH; } else if (*y >= HEIGHT) { *y = *y-HEIGHT; } } void GameState::render(SDL_Surface* screen) { SDL_Rect block; block.w = 16; block.h = 16; int x,y; for (y=0;y