#include "includes.h" Board::Board() { int x,y; for (y=0;y 10 && x < 20 && y > 10 && y < 20) { blocks[x][y] = rand() % 2; } else { blocks[x][y] = false; } } } on = getColor(0, 0, 0); off = getColor(255, 255, 255); } bool Board::isObstructed(int x, int y) { return blocks[x][y]; } void Board::render(SDL_Surface* screen) { SDL_Rect block; block.w = 16; block.h = 16; int x,y; for (y=0;y