From ffd335aca284c286030e2b26f1a02a0441748f46 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Tue, 27 Aug 2013 11:39:37 -0400 Subject: Started rewriting game from scratch with SDL2 Only the title screen is currently implemented --- hsnew.h | 35 ----------------------------------- 1 file changed, 35 deletions(-) delete mode 100644 hsnew.h (limited to 'hsnew.h') diff --git a/hsnew.h b/hsnew.h deleted file mode 100644 index 123ac53..0000000 --- a/hsnew.h +++ /dev/null @@ -1,35 +0,0 @@ -#ifndef HSNEW_H -#define HSNEW_H - -class NewHighscoreState : public State { - public: - NewHighscoreState(int level); - void input(SDL_keysym key); - void render(SDL_Surface* screen); - - private: - class NewHighscoreList : public HighscoreList { - public: - NewHighscoreList(int level); - int getNewPos(); - void addToList(char* name); - - private: - int newpos; - }; - - SDL_Surface* list; - SDL_Surface* options; - SDL_Surface* pointer; - int selection; - int level; - int newpos; - int lp; - char* hsname; - bool enterName; - SDL_Rect rntSpace; - SDL_Surface* newName; - NewHighscoreList* lhl; -}; - -#endif -- cgit 1.4.1