From f42c9936ca65695c097900ad3bdf24ef13d512c4 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Thu, 29 Aug 2013 12:44:18 -0400 Subject: Added ability to add highscores to global highscore list --- hslist.cpp | 314 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 312 insertions(+), 2 deletions(-) (limited to 'hslist.cpp') diff --git a/hslist.cpp b/hslist.cpp index 3e11e41..9a12dac 100644 --- a/hslist.cpp +++ b/hslist.cpp @@ -231,6 +231,87 @@ GlobalHighscoreList::GlobalHighscoreList() } } +GlobalHighscoreList::GlobalHighscoreList(Highscore* h) +{ + fail = false; + + try + { + IPaddress ipaddress; + + if (SDLNet_ResolveHost(&ipaddress, "other.fourisland.com", 80) == -1) + { + printf("Could not resolve host \"other.fourisland.com\": %s\n", SDLNet_GetError()); + throw 1; + } + + TCPsocket tcpsock = SDLNet_TCP_Open(&ipaddress); + if (!tcpsock) + { + printf("Could not connect to host \"other.fourisland.com\": %s\n", SDLNet_GetError()); + throw 2; + } + + char body[256]; + sprintf(body, "name=%s&level=%d", h->getName(), h->getLevel()); + char headers[256]; + sprintf(headers, "POST /mol/hslist.php?add HTTP/1.1\nHost: other.fourisland.com\nUser-Agent: Maze Of Life v2.0\nAccept: text/plain\nKeep-Alive: 300\nConnection: keep-alive\nContent-Type: application/x-www-form-urlencoded\nContent-Length: %d\n\n%s\n", (int) strlen(body), body); + if (SDLNet_TCP_Send(tcpsock, headers, strlen(headers)+1) < strlen(headers)) + { + printf("Connection closed by peer: %s\n", SDLNet_GetError()); + throw 3; + } + + std::stringstream download(std::stringstream::in | std::stringstream::out); + char hslist[1024]; + SDLNet_TCP_Recv(tcpsock, hslist, 1024); + download << hslist; + SDLNet_TCP_Close(tcpsock); + + char temps[256]; + download.getline(temps,256); + while (strlen(temps) != 1) + { + download.getline(temps,256); + } + + int rank; + download.getline(temps, 256); + if (sscanf(temps, "%d%*c", &rank) != 1) + { + printf("Recieved data is of an invalid format: %s\n", temps); + throw 4; + } + + this->hslist = getGlobalHighscores(); + + if (this->hslist.empty()) + { + printf("Global Highscore List cannot be empty after adding a score to it.\n"); + throw 5; + } + + if (rank > 10) + { + h->setRank(rank); + + this->hslist[9] = h; + } else { + this->hslist.push_back(h); + std::sort(this->hslist.begin(), this->hslist.end(), hslist_comp_i); + resetRanks(this->hslist); + + if (this->hslist.size() > 10) + { + this->hslist.resize(10); + } + } + } catch (int e) + { + fail = true; + } +} + SDL_Surface* GlobalHighscoreList::render() { if (fail) @@ -251,6 +332,11 @@ SDL_Surface* GlobalHighscoreList::render() } } +bool GlobalHighscoreList::didFail() +{ + return fail; +} + State* ChooseHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) { SDL_Texture* background = loadImage(renderer, "resources/chl.bmp"); @@ -390,7 +476,6 @@ State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Window* window, case 1: return new TitleState(); } } - } } } @@ -680,7 +765,7 @@ State* NewHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer switch (selection) { case 0: return new GameState(); - //case 1: return new SubmitHighscoreListState(hsname, level); + case 1: return new SubmitHighscoreState(h); case 2: return new TitleState(); } } @@ -688,3 +773,228 @@ State* NewHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer } } } + +SubmitHighscoreState::SubmitHighscoreState(Highscore* h) +{ + this->h = h; +} + +State* SubmitHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) +{ + SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0,0,0,0); + Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); + SDL_FillRect(list_s, NULL, bgColor); + SDL_SetColorKey(list_s, SDL_TRUE, bgColor); + TTF_Font* dataFont = loadFont(25); + SDL_Color fontColor = {0, 0, 0, 0}; + SDL_Surface* text = TTF_RenderText_Blended(dataFont, "Sending highscore....", fontColor); + SDL_Rect aSpace = {240-(text->w/2), 240-(text->h/2), text->w, text->h}; + SDL_BlitSurface(text, NULL, list_s, &aSpace); + SDL_FreeSurface(text); + + SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); + SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; + SDL_BlitSurface(title, NULL, list_s, &tSpace); + SDL_FreeSurface(title); + + SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); + SDL_FreeSurface(list_s); + + // Start submitting score + m = SDL_CreateMutex(); + SDL_CreateThread(&SubmitHighscore, "SubmitHighscore", this); + + SDL_Event e; + + for (;;) + { + SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); + SDL_RenderClear(renderer); + SDL_RenderCopy(renderer, list, NULL, NULL); + SDL_RenderPresent(renderer); + + if (SDL_LockMutex(m) == 0) + { + if (lhl != NULL) + { + SDL_UnlockMutex(m); + SDL_DestroyMutex(m); + + if (lhl->didFail()) + { + return new FailedSubmittingHighscoreState(h); + } else { + return new SubmittedHighscoreState(lhl, h); + } + } else { + SDL_UnlockMutex(m); + } + } + + while (SDL_PollEvent(&e)) + { + if (e.type == SDL_QUIT) + { + SDL_DestroyMutex(m); + + return NULL; + } + } + } +} + +int SubmitHighscoreState::SubmitHighscore(void* pParam) +{ + SubmitHighscoreState* parent = (SubmitHighscoreState*) pParam; + if (SDL_LockMutex(parent->m) == 0) + { + parent->lhl = new GlobalHighscoreList(parent->h); + + SDL_UnlockMutex(parent->m); + } else { + printf("Could not lock mutex: %s\n", SDL_GetError()); + } +} + +FailedSubmittingHighscoreState::FailedSubmittingHighscoreState(Highscore* h) +{ + this->h = h; +} + +State* FailedSubmittingHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) +{ + SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0,0,0,0); + Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); + SDL_FillRect(list_s, NULL, bgColor); + SDL_SetColorKey(list_s, SDL_TRUE, bgColor); + TTF_Font* dataFont = loadFont(25); + SDL_Color fontColor = {0, 0, 0, 0}; + SDL_Surface* text = TTF_RenderText_Blended(dataFont, "Error submitting highscores", fontColor); + SDL_Rect tSpace = {240-(text->w/2), 240-(text->h/2), text->w, text->h}; + SDL_BlitSurface(text, NULL, list_s, &tSpace); + SDL_FreeSurface(text); + + SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); + SDL_Rect aSpace = {240-(title->w/2), 0, title->w, title->h}; + SDL_BlitSurface(title, NULL, list_s, &aSpace); + SDL_FreeSurface(title); + + SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_passartm.bmp"); + SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; + SDL_BlitSurface(options_s, NULL, list_s, &oSpace); + SDL_FreeSurface(options_s); + + SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); + SDL_FreeSurface(list_s); + + SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); + int selection = 0; + SDL_Event e; + + for (;;) + { + SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); + SDL_RenderClear(renderer); + SDL_RenderCopy(renderer, list, NULL, NULL); + applyTexture(renderer, pointer, selection==0?13:(selection==1?138:284), 448); + SDL_RenderPresent(renderer); + + while (SDL_PollEvent(&e)) + { + if (e.type == SDL_QUIT) + { + return NULL; + } else if (e.type == SDL_KEYDOWN) + { + if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) + { + selection--; + } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 2)) + { + selection++; + } else if (e.key.keysym.sym == SDLK_RETURN) + { + switch (selection) + { + case 0: return new GameState(); + case 1: return new SubmitHighscoreState(h); + case 2: return new TitleState(); + } + } + } + } + } +} + +SubmittedHighscoreState::SubmittedHighscoreState(GlobalHighscoreList* lhl, Highscore* h) +{ + this->lhl = lhl; + this->h = h; +} + +State* SubmittedHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) +{ + SDL_Surface* list_s = lhl->render(); + + SDL_Color fontColor = {0, 0, 0, 0}; + SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); + SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; + SDL_BlitSurface(title, NULL, list_s, &tSpace); + SDL_FreeSurface(title); + + SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_paartm.bmp"); + SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; + SDL_BlitSurface(options_s, NULL, list_s, &oSpace); + SDL_FreeSurface(options_s); + + SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); + SDL_FreeSurface(list_s); + + SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); + int selection = 0; + SDL_Event e; + + int newpos = h->getRank(); + if (newpos > 10) + { + newpos = 10; + } + + for (;;) + { + SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); + SDL_RenderClear(renderer); + + SDL_Rect eSpace = {0, newpos*40, 480, 40}; + SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); + SDL_RenderFillRect(renderer, &eSpace); + + SDL_RenderCopy(renderer, list, NULL, NULL); + applyTexture(renderer, pointer, selection==0?52:225, 447); + SDL_RenderPresent(renderer); + + while (SDL_PollEvent(&e)) + { + if (e.type == SDL_QUIT) + { + return NULL; + } else if (e.type == SDL_KEYDOWN) + { + if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) + { + selection--; + } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) + { + selection++; + } else if (e.key.keysym.sym == SDLK_RETURN) + { + switch (selection) + { + case 0: return new GameState(); + case 1: return new TitleState(); + } + } + } + } + } +} -- cgit 1.4.1