From 157457f94783d712e6af1a3e29268ab6bcfb8f99 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Wed, 28 Aug 2013 20:00:58 -0400 Subject: Title of window changes to match level --- hslist.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'hslist.cpp') diff --git a/hslist.cpp b/hslist.cpp index 5ebface..a0debd7 100644 --- a/hslist.cpp +++ b/hslist.cpp @@ -251,7 +251,7 @@ SDL_Surface* GlobalHighscoreList::render() } } -State* ChooseHighscoreListState::operator() (SDL_Renderer* renderer) +State* ChooseHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) { SDL_Texture* background = loadImage(renderer, "resources/chl.bmp"); SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); @@ -292,7 +292,7 @@ State* ChooseHighscoreListState::operator() (SDL_Renderer* renderer) } } -State* DisplayLocalHighscoreListState::operator() (SDL_Renderer* renderer) +State* DisplayLocalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) { SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); @@ -338,7 +338,7 @@ State* DisplayLocalHighscoreListState::operator() (SDL_Renderer* renderer) } } -State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Renderer* renderer) +State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) { SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); @@ -396,7 +396,7 @@ State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Renderer* render } } -State* DisplayGlobalHighscoreListState::operator() (SDL_Renderer* renderer) +State* DisplayGlobalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) { SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); @@ -508,7 +508,7 @@ EnterHighscoreState::EnterHighscoreState(int level) this->level = level; } -State* EnterHighscoreState::operator() (SDL_Renderer* renderer) +State* EnterHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) { SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); @@ -624,7 +624,7 @@ NewHighscoreState::NewHighscoreState(Highscore* h) this->h = h; } -State* NewHighscoreState::operator() (SDL_Renderer* renderer) +State* NewHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) { SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); -- cgit 1.4.1