From 36c808d619f742c97a949662e0fc6144a37d16d1 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Thu, 18 Jun 2009 20:44:19 -0400 Subject: Added levels --- gamestate.cpp | 99 +++++++++++++++++++++++++++++++++++++++++------------------ 1 file changed, 69 insertions(+), 30 deletions(-) (limited to 'gamestate.cpp') diff --git a/gamestate.cpp b/gamestate.cpp index e5c8d9f..40229ba 100644 --- a/gamestate.cpp +++ b/gamestate.cpp @@ -3,36 +3,49 @@ GameState::GameState() { player_color = getColor(255, 255, 0); + event_color = getColor(0, 0, 255); - newGame = true; - doneMaking = false; + newGame = false; + info.playerx = 1; + info.playery = 1; info.level = Level(); + board = Board(&info); + + SDL_WM_SetCaption("Maze Of Life - Level 1", NULL); } void GameState::input(SDLKey key) { - if (doneMaking) + switch (key) { - switch (key) - { - case SDLK_LEFT: - move(info.playerx-1, info.playery); + case SDLK_LEFT: + move(info.playerx-1, info.playery); - break; - case SDLK_RIGHT: - move(info.playerx+1, info.playery); + break; + case SDLK_RIGHT: + move(info.playerx+1, info.playery); - break; - case SDLK_UP: - move(info.playerx, info.playery-1); + break; + case SDLK_UP: + move(info.playerx, info.playery-1); - break; - case SDLK_DOWN: - move(info.playerx, info.playery+1); + break; + case SDLK_DOWN: + move(info.playerx, info.playery+1); - break; - } + break; + case SDLK_ESCAPE: + newGame = false; + + info.playerx = 1; + info.playery = 1; + info.level = Level(); + board = Board(&info); + + SDL_WM_SetCaption("Maze Of Life - Level 1", NULL); + + break; } } @@ -40,11 +53,21 @@ void GameState::tick() { if (newGame) { - info.playerx = 1; - info.playery = 1; + switch (rand()%4) + { + case 0: info.playerx = 1; info.playery = 1; break; + case 1: info.playerx = 1; info.playery = HEIGHT-2; break; + case 2: info.playerx = WIDTH-2; info.playery = HEIGHT-2; break; + case 3: info.playerx = WIDTH-2; info.playery = 1; break; + } + + info.level.incrementLevel(); board = Board(&info); newGame = false; - doneMaking = true; + + char title[32]; + sprintf(title, "Maze Of Life - Level %d", info.level.getLevel()); + SDL_WM_SetCaption(title, NULL); } board.tick(); @@ -55,6 +78,7 @@ void GameState::move(int x, int y) wrap(&x, &y); if (board.isObstructed(x,y)) return; + if ((x==15)&&(y==15)) newGame = true; info.playerx = x; info.playery = y; @@ -62,8 +86,10 @@ void GameState::move(int x, int y) void GameState::render(SDL_Surface* screen) { + // Paint maze board.render(screen); + // Paint player SDL_Rect block; block.x = info.playerx*16; block.y = info.playery*16; @@ -71,6 +97,12 @@ void GameState::render(SDL_Surface* screen) block.h = 16; SDL_FillRect(screen, &block, player_color); + + // Paint event + block.x = 15*16; + block.y = 15*16; + + SDL_FillRect(screen, &block, event_color); } GameState::Level::Level() @@ -95,14 +127,9 @@ int GameState::Level::getLevel() return level; } -int GameState::Level::getLevelGroup() -{ - return (level/10)+1; -} - bool GameState::Level::checkSquare(int x, int y) { - switch (getLevelGroup()) + switch (level/10+1) { case 1: return ((x>13)&&(x<16)&&(y>13)&&(y<16)); @@ -121,12 +148,17 @@ bool GameState::Level::checkSquare(int x, int y) Uint32 GameState::Level::getAliveColor() { - return alive[(getLevelGroup()-1)%5]; + return alive[(level/10)%5]; } Uint32 GameState::Level::getDeadColor() { - return dead[(getLevelGroup()-1)%5]; + return dead[(level/10)%5]; +} + +void GameState::Level::incrementLevel() +{ + level++; } GameState::Board::Board() @@ -151,6 +183,8 @@ GameState::Board::Board(GameState::Info* info) } } } + + blocks[15][15] = false; } bool GameState::Board::isObstructed(int x, int y) @@ -194,6 +228,11 @@ void GameState::Board::tick() { for (y=0;y0)&&(y>0)) incrementIfNeighbor(x-1,y-1,temp,&neighbors); @@ -219,7 +258,7 @@ void GameState::Board::incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT { wrap(&x, &y); - if ((blocks[x][y])||((info->playerx==x)&&(info->playery==y))) + if ((temp[x][y])||((info->playerx==x)&&(info->playery==y))||((x==15)&&(y==15))) { ++*tick; } -- cgit 1.4.1