From 1af772beadf5d03822c2cbdf80987e0580813602 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Fri, 19 Jun 2009 11:35:01 -0400 Subject: Backed out changeset 9cb52f41967c 'Twas a bad idea --- AUTHORS | 1 - COPYING | 1 - ChangeLog | 3 - INSTALL | 1 - Makefile | 13 + Makefile.am | 1 - Makefile.in | 603 ----- NEWS | 0 README | 0 aclocal.m4 | 1037 -------- autom4te.cache/output.0 | 6575 ----------------------------------------------- autom4te.cache/output.1 | 6575 ----------------------------------------------- autom4te.cache/requests | 137 - autom4te.cache/traces.0 | 779 ------ autom4te.cache/traces.1 | 412 --- config.h.in | 61 - configure | 6575 ----------------------------------------------- configure.ac | 28 - depcomp | 1 - gamestate.cpp | 273 ++ gamestate.h | 59 + includes.h | 7 + install-sh | 1 - mazeoflife.cpp | 90 + mazeoflife.h | 10 + missing | 1 - src/Makefile.am | 3 - src/Makefile.in | 417 --- src/gamestate.cpp | 273 -- src/gamestate.h | 59 - src/includes.h | 7 - src/mazeoflife.cpp | 90 - src/mazeoflife.h | 10 - src/state.h | 12 - state.h | 12 + 35 files changed, 464 insertions(+), 23663 deletions(-) delete mode 100644 AUTHORS delete mode 120000 COPYING delete mode 100644 ChangeLog delete mode 120000 INSTALL create mode 100644 Makefile delete mode 100644 Makefile.am delete mode 100644 Makefile.in delete mode 100644 NEWS delete mode 100644 README delete mode 100644 aclocal.m4 delete mode 100644 autom4te.cache/output.0 delete mode 100644 autom4te.cache/output.1 delete mode 100644 autom4te.cache/requests delete mode 100644 autom4te.cache/traces.0 delete mode 100644 autom4te.cache/traces.1 delete mode 100644 config.h.in delete mode 100755 configure delete mode 100644 configure.ac delete mode 120000 depcomp create mode 100644 gamestate.cpp create mode 100644 gamestate.h create mode 100644 includes.h delete mode 120000 install-sh create mode 100644 mazeoflife.cpp create mode 100644 mazeoflife.h delete mode 120000 missing delete mode 100644 src/Makefile.am delete mode 100644 src/Makefile.in delete mode 100644 src/gamestate.cpp delete mode 100644 src/gamestate.h delete mode 100644 src/includes.h delete mode 100644 src/mazeoflife.cpp delete mode 100644 src/mazeoflife.h delete mode 100644 src/state.h create mode 100644 state.h diff --git a/AUTHORS b/AUTHORS deleted file mode 100644 index 3057e03..0000000 --- a/AUTHORS +++ /dev/null @@ -1 +0,0 @@ -Maze of Life was written in its entirety by Starla Insigna. diff --git a/COPYING b/COPYING deleted file mode 120000 index 0b6cbf8..0000000 --- a/COPYING +++ /dev/null @@ -1 +0,0 @@ -/usr/share/automake-1.10/COPYING \ No newline at end of file diff --git a/ChangeLog b/ChangeLog deleted file mode 100644 index 4c3ec65..0000000 --- a/ChangeLog +++ /dev/null @@ -1,3 +0,0 @@ -Maze Of Life 2.0 - * Rewrite in C++ - * Faster graphics and gameplay diff --git a/INSTALL b/INSTALL deleted file mode 120000 index 5bb6e7b..0000000 --- a/INSTALL +++ /dev/null @@ -1 +0,0 @@ -/usr/share/automake-1.10/INSTALL \ No newline at end of file diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..0eb1738 --- /dev/null +++ b/Makefile @@ -0,0 +1,13 @@ +OBJS = mazeoflife.o gamestate.o +CC = g++ +CFLAGS = `pkg-config sdl --cflags` +LIBS = `pkg-config sdl --libs` + +mazeoflife: $(OBJS) + $(CC) $(OBJS) $(LIBS) -o mazeoflife + +%.o: %.cpp + $(CC) -c $< $(CFLAGS) -o $@ + +clean: + rm -rdfv $(OBJS) mazeoflife diff --git a/Makefile.am b/Makefile.am deleted file mode 100644 index af437a6..0000000 --- a/Makefile.am +++ /dev/null @@ -1 +0,0 @@ -SUBDIRS = src diff --git a/Makefile.in b/Makefile.in deleted file mode 100644 index f2b98b4..0000000 --- a/Makefile.in +++ /dev/null @@ -1,603 +0,0 @@ -# Makefile.in generated by automake 1.10.2 from Makefile.am. -# @configure_input@ - -# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, -# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. -# This Makefile.in is free software; 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+ event_color = getColor(0, 0, 255); + + newGame = false; + + info.playerx = 1; + info.playery = 1; + info.level = Level(); + info.doneMaking = false; + board = Board(&info); + + SDL_WM_SetCaption("Maze Of Life - Level 1", NULL); +} + +void GameState::input(SDLKey key) +{ + if (info.doneMaking) + { + switch (key) + { + case SDLK_LEFT: + move(info.playerx-1, info.playery); + + break; + case SDLK_RIGHT: + move(info.playerx+1, info.playery); + + break; + case SDLK_UP: + move(info.playerx, info.playery-1); + + break; + case SDLK_DOWN: + move(info.playerx, info.playery+1); + + break; + case SDLK_ESCAPE: + newGame = false; + + info.playerx = 1; + info.playery = 1; + info.level = Level(); + info.doneMaking = false; + board = Board(&info); + + SDL_WM_SetCaption("Maze Of Life - Level 1", NULL); + + break; + } + } +} + +void GameState::tick() +{ + if (newGame) + { + switch (rand()%4) + { + case 0: info.playerx = 1; info.playery = 1; break; + case 1: info.playerx = 1; info.playery = HEIGHT-2; break; + case 2: info.playerx = WIDTH-2; info.playery = HEIGHT-2; break; + case 3: info.playerx = WIDTH-2; info.playery = 1; break; + } + + info.level.incrementLevel(); + info.doneMaking = false; + board = Board(&info); + newGame = false; + + char title[32]; + sprintf(title, "Maze Of Life - Level %d", info.level.getLevel()); + SDL_WM_SetCaption(title, NULL); + } + + board.tick(); +} + +void GameState::move(int x, int y) +{ + wrap(&x, &y); + + if (board.isObstructed(x,y)) return; + if ((x==15)&&(y==15)) newGame = true; + + info.playerx = x; + info.playery = y; +} + +void GameState::render(SDL_Surface* screen) +{ + // Paint maze + board.render(screen); + + // Paint player + SDL_Rect block; + block.x = info.playerx*16; + block.y = info.playery*16; + block.w = 16; + block.h = 16; + + SDL_FillRect(screen, &block, player_color); + + // Paint event + block.x = 15*16; + block.y = 15*16; + + SDL_FillRect(screen, &block, event_color); +} + +GameState::Level::Level() +{ + level = 1; + + alive[0] = getColor(0, 0, 0); // Black + alive[1] = getColor(255, 0, 0); // Red + alive[2] = getColor(0, 255, 0); // Green + alive[3] = getColor(85, 85, 85); // Dark Gray + alive[4] = getColor(255, 0, 255); // Magenta + + dead[0] = getColor(255, 255, 255); // White + dead[1] = getColor(255, 192, 203); // Pink + dead[2] = getColor(0, 255, 255); // Cyan + dead[3] = getColor(170, 170, 170); // Light Gray + dead[4] = getColor(255, 128, 0); // Orange +} + +int GameState::Level::getLevel() +{ + return level; +} + +bool GameState::Level::checkSquare(int x, int y) +{ + switch (level/10+1) + { + case 1: + return ((x>13)&&(x<16)&&(y>13)&&(y<16)); + case 2: + return ((x>13)&&(x<17)&&(y>13)&&(y<17)); + case 3: + case 4: + return ((x>12)&&(x<18)&&(y>12)&&(y<18)); + case 5: + case 6: + return ((x>11)&&(x<19)&&(y>11)&&(y<19)); + default: + return true; + } +} + +Uint32 GameState::Level::getAliveColor() +{ + return alive[(level/10)%5]; +} + +Uint32 GameState::Level::getDeadColor() +{ + return dead[(level/10)%5]; +} + +void GameState::Level::incrementLevel() +{ + level++; +} + +GameState::Board::Board() +{ + GameState::Board::Board(new GameState::Info()); +} + +GameState::Board::Board(GameState::Info* info) +{ + this->info = info; + + int x,y; + for (y=0;ylevel.checkSquare(x, y)) + { + blocks[x][y] = rand() % 2; + } else { + blocks[x][y] = false; + } + } + } + + blocks[15][15] = false; +} + +bool GameState::Board::isObstructed(int x, int y) +{ + return blocks[x][y]; +} + +void GameState::Board::render(SDL_Surface* screen) +{ + SDL_Rect block; + block.w = 16; + block.h = 16; + + int x,y; + + for (y=0;ylevel.getAliveColor() : info->level.getDeadColor())); + } + } +} + +void GameState::Board::tick() +{ + bool temp[WIDTH][HEIGHT]; + int x,y; + for (x=0;x0)&&(y>0)) incrementIfNeighbor(x-1,y-1,temp,&neighbors); + if ((x>0)) incrementIfNeighbor(x-1,y,temp,&neighbors); + if ((x>0)&&(y0)) incrementIfNeighbor(x,y-1,temp,&neighbors); + if ((y0)) incrementIfNeighbor(x+1,y-1,temp,&neighbors); + if ((x= 1) && (neighbors <= 4)); + } else { + blocks[x][y] = (neighbors == 3); + } + } + } + + if (!info->doneMaking && ++gens > 100) info->doneMaking = true; +} + +void GameState::Board::incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick) +{ + wrap(&x, &y); + + if ((temp[x][y])||((info->playerx==x)&&(info->playery==y))||((x==15)&&(y==15))) + { + ++*tick; + } +} diff --git a/gamestate.h b/gamestate.h new file mode 100644 index 0000000..7d9d798 --- /dev/null +++ b/gamestate.h @@ -0,0 +1,59 @@ +#ifndef GAMESTATE_H +#define GAMESTATE_H + +class GameState : public State { + public: + GameState(); + void input(SDLKey key); + void tick(); + void render(SDL_Surface* screen); + + class Level + { + private: + int level; + Uint32 alive[5]; + Uint32 dead[5]; + + public: + Level(); + int getLevel(); + int getLevelGroup(); + bool checkSquare(int x, int y); + Uint32 getAliveColor(); + Uint32 getDeadColor(); + void incrementLevel(); + }; + + struct Info { + int playerx, playery; + Level level; + bool doneMaking; + }; + + class Board + { + private: + bool blocks[WIDTH][HEIGHT]; + void incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick); + GameState::Info* info; + int gens; + + public: + Board(); + Board(GameState::Info* info); + bool isObstructed(int x, int y); + void render(SDL_Surface* screen); + void tick(); + }; + + private: + Uint32 player_color; + Uint32 event_color; + bool newGame; + Info info; + Board board; + void move(int x, int y); +}; + +#endif diff --git a/includes.h b/includes.h new file mode 100644 index 0000000..a47a307 --- /dev/null +++ b/includes.h @@ -0,0 +1,7 @@ +#include +#include +#include +#include +#include "mazeoflife.h" +#include "state.h" +#include "gamestate.h" diff --git a/install-sh b/install-sh deleted file mode 120000 index 8272958..0000000 --- a/install-sh +++ /dev/null @@ -1 +0,0 @@ -/usr/share/automake-1.10/install-sh \ No newline at end of file diff --git a/mazeoflife.cpp b/mazeoflife.cpp new file mode 100644 index 0000000..7819ffd --- /dev/null +++ b/mazeoflife.cpp @@ -0,0 +1,90 @@ +#include "includes.h" + +SDL_Surface *screen; +bool gameSleep = false; + +int main(int argc, char *argv[]) +{ + srand(time(NULL)); + + /* Initialize defaults, Video and Audio */ + if((SDL_Init(SDL_INIT_VIDEO)==-1)) { + printf("Could not initialize SDL: %s.\n", SDL_GetError()); + exit(-1); + } + + /* Clean up on exit */ + atexit(SDL_Quit); + + SDL_WM_SetCaption("Maze Of Life", NULL); + + /* + * Initialize the display in a 640x480 8-bit palettized mode, + * requesting a software surface + */ + screen = SDL_SetVideoMode(WIDTH*16, HEIGHT*16, 8, SDL_DOUBLEBUF); + if ( screen == NULL ) { + fprintf(stderr, "Couldn't set %dx%dx8 video mode: %s\n", WIDTH*16, WIDTH*16, SDL_GetError()); + exit(1); + } + + SDL_EnableKeyRepeat(100, 50); + + State* state = new GameState(); + + SDL_Event anEvent; + for (;;) + { + state->tick(); + + while (SDL_PollEvent(&anEvent)) + { + switch (anEvent.type) + { + case SDL_ACTIVEEVENT: + if (anEvent.active.state == SDL_APPINPUTFOCUS) + { + gameSleep = !anEvent.active.gain; + } + + break; + case SDL_QUIT: + exit(0); + + break; + case SDL_KEYDOWN: + state->input(anEvent.key.keysym.sym); + + break; + } + } + + state->render(screen); + + SDL_Flip(screen); + } + + exit(0); +} + +void wrap(int* x, int* y) +{ + if (*x < 0) + { + *x = WIDTH-(0-*x); + } else if (*y < 0) + { + *y = HEIGHT-(0-*y); + } else if (*x >= WIDTH) + { + *x = *x-WIDTH; + } else if (*y >= HEIGHT) + { + *y = *y-HEIGHT; + } +} + +Uint32 getColor(int r, int g, int b) +{ + return SDL_MapRGB(screen->format, r, g, b); +} diff --git a/mazeoflife.h b/mazeoflife.h new file mode 100644 index 0000000..6af0cf4 --- /dev/null +++ b/mazeoflife.h @@ -0,0 +1,10 @@ +#ifndef MAZEOFLIFE_H +#define MAZEOFLIFE_H + +const int WIDTH = 30; +const int HEIGHT = 30; + +void wrap(int* x, int* y); +Uint32 getColor(int r, int g, int b); + +#endif diff --git a/missing b/missing deleted file mode 120000 index 1f0fe88..0000000 --- a/missing +++ /dev/null @@ -1 +0,0 @@ -/usr/share/automake-1.10/missing \ No newline at end of file diff --git a/src/Makefile.am b/src/Makefile.am deleted file mode 100644 index 4533bc4..0000000 --- a/src/Makefile.am +++ /dev/null @@ -1,3 +0,0 @@ -gamesdir = /usr/games -games_PROGRAMS = mazeoflife -mazeoflife_SOURCES = mazeoflife.cpp gamestate.cpp diff --git a/src/Makefile.in b/src/Makefile.in deleted file mode 100644 index 6460691..0000000 --- a/src/Makefile.in +++ /dev/null @@ -1,417 +0,0 @@ -# Makefile.in generated by automake 1.10.2 from Makefile.am. -# @configure_input@ - -# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, -# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. -# This Makefile.in is free software; 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- event_color = getColor(0, 0, 255); - - newGame = false; - - info.playerx = 1; - info.playery = 1; - info.level = Level(); - info.doneMaking = false; - board = Board(&info); - - SDL_WM_SetCaption("Maze Of Life - Level 1", NULL); -} - -void GameState::input(SDLKey key) -{ - if (info.doneMaking) - { - switch (key) - { - case SDLK_LEFT: - move(info.playerx-1, info.playery); - - break; - case SDLK_RIGHT: - move(info.playerx+1, info.playery); - - break; - case SDLK_UP: - move(info.playerx, info.playery-1); - - break; - case SDLK_DOWN: - move(info.playerx, info.playery+1); - - break; - case SDLK_ESCAPE: - newGame = false; - - info.playerx = 1; - info.playery = 1; - info.level = Level(); - info.doneMaking = false; - board = Board(&info); - - SDL_WM_SetCaption("Maze Of Life - Level 1", NULL); - - break; - } - } -} - -void GameState::tick() -{ - if (newGame) - { - switch (rand()%4) - { - case 0: info.playerx = 1; info.playery = 1; break; - case 1: info.playerx = 1; info.playery = HEIGHT-2; break; - case 2: info.playerx = WIDTH-2; info.playery = HEIGHT-2; break; - case 3: info.playerx = WIDTH-2; info.playery = 1; break; - } - - info.level.incrementLevel(); - info.doneMaking = false; - board = Board(&info); - newGame = false; - - char title[32]; - sprintf(title, "Maze Of Life - Level %d", info.level.getLevel()); - SDL_WM_SetCaption(title, NULL); - } - - board.tick(); -} - -void GameState::move(int x, int y) -{ - wrap(&x, &y); - - if (board.isObstructed(x,y)) return; - if ((x==15)&&(y==15)) newGame = true; - - info.playerx = x; - info.playery = y; -} - -void GameState::render(SDL_Surface* screen) -{ - // Paint maze - board.render(screen); - - // Paint player - SDL_Rect block; - block.x = info.playerx*16; - block.y = info.playery*16; - block.w = 16; - block.h = 16; - - SDL_FillRect(screen, &block, player_color); - - // Paint event - block.x = 15*16; - block.y = 15*16; - - SDL_FillRect(screen, &block, event_color); -} - -GameState::Level::Level() -{ - level = 1; - - alive[0] = getColor(0, 0, 0); // Black - alive[1] = getColor(255, 0, 0); // Red - alive[2] = getColor(0, 255, 0); // Green - alive[3] = getColor(85, 85, 85); // Dark Gray - alive[4] = getColor(255, 0, 255); // Magenta - - dead[0] = getColor(255, 255, 255); // White - dead[1] = getColor(255, 192, 203); // Pink - dead[2] = getColor(0, 255, 255); // Cyan - dead[3] = getColor(170, 170, 170); // Light Gray - dead[4] = getColor(255, 128, 0); // Orange -} - -int GameState::Level::getLevel() -{ - return level; -} - -bool GameState::Level::checkSquare(int x, int y) -{ - switch (level/10+1) - { - case 1: - return ((x>13)&&(x<16)&&(y>13)&&(y<16)); - case 2: - return ((x>13)&&(x<17)&&(y>13)&&(y<17)); - case 3: - case 4: - return ((x>12)&&(x<18)&&(y>12)&&(y<18)); - case 5: - case 6: - return ((x>11)&&(x<19)&&(y>11)&&(y<19)); - default: - return true; - } -} - -Uint32 GameState::Level::getAliveColor() -{ - return alive[(level/10)%5]; -} - -Uint32 GameState::Level::getDeadColor() -{ - return dead[(level/10)%5]; -} - -void GameState::Level::incrementLevel() -{ - level++; -} - -GameState::Board::Board() -{ - GameState::Board::Board(new GameState::Info()); -} - -GameState::Board::Board(GameState::Info* info) -{ - this->info = info; - - int x,y; - for (y=0;ylevel.checkSquare(x, y)) - { - blocks[x][y] = rand() % 2; - } else { - blocks[x][y] = false; - } - } - } - - blocks[15][15] = false; -} - -bool GameState::Board::isObstructed(int x, int y) -{ - return blocks[x][y]; -} - -void GameState::Board::render(SDL_Surface* screen) -{ - SDL_Rect block; - block.w = 16; - block.h = 16; - - int x,y; - - for (y=0;ylevel.getAliveColor() : info->level.getDeadColor())); - } - } -} - -void GameState::Board::tick() -{ - bool temp[WIDTH][HEIGHT]; - int x,y; - for (x=0;x0)&&(y>0)) incrementIfNeighbor(x-1,y-1,temp,&neighbors); - if ((x>0)) incrementIfNeighbor(x-1,y,temp,&neighbors); - if ((x>0)&&(y0)) incrementIfNeighbor(x,y-1,temp,&neighbors); - if ((y0)) incrementIfNeighbor(x+1,y-1,temp,&neighbors); - if ((x= 1) && (neighbors <= 4)); - } else { - blocks[x][y] = (neighbors == 3); - } - } - } - - if (!info->doneMaking && ++gens > 100) info->doneMaking = true; -} - -void GameState::Board::incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick) -{ - wrap(&x, &y); - - if ((temp[x][y])||((info->playerx==x)&&(info->playery==y))||((x==15)&&(y==15))) - { - ++*tick; - } -} diff --git a/src/gamestate.h b/src/gamestate.h deleted file mode 100644 index 7d9d798..0000000 --- a/src/gamestate.h +++ /dev/null @@ -1,59 +0,0 @@ -#ifndef GAMESTATE_H -#define GAMESTATE_H - -class GameState : public State { - public: - GameState(); - void input(SDLKey key); - void tick(); - void render(SDL_Surface* screen); - - class Level - { - private: - int level; - Uint32 alive[5]; - Uint32 dead[5]; - - public: - Level(); - int getLevel(); - int getLevelGroup(); - bool checkSquare(int x, int y); - Uint32 getAliveColor(); - Uint32 getDeadColor(); - void incrementLevel(); - }; - - struct Info { - int playerx, playery; - Level level; - bool doneMaking; - }; - - class Board - { - private: - bool blocks[WIDTH][HEIGHT]; - void incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick); - GameState::Info* info; - int gens; - - public: - Board(); - Board(GameState::Info* info); - bool isObstructed(int x, int y); - void render(SDL_Surface* screen); - void tick(); - }; - - private: - Uint32 player_color; - Uint32 event_color; - bool newGame; - Info info; - Board board; - void move(int x, int y); -}; - -#endif diff --git a/src/includes.h b/src/includes.h deleted file mode 100644 index a47a307..0000000 --- a/src/includes.h +++ /dev/null @@ -1,7 +0,0 @@ -#include -#include -#include -#include -#include "mazeoflife.h" -#include "state.h" -#include "gamestate.h" diff --git a/src/mazeoflife.cpp b/src/mazeoflife.cpp deleted file mode 100644 index 7819ffd..0000000 --- a/src/mazeoflife.cpp +++ /dev/null @@ -1,90 +0,0 @@ -#include "includes.h" - -SDL_Surface *screen; -bool gameSleep = false; - -int main(int argc, char *argv[]) -{ - srand(time(NULL)); - - /* Initialize defaults, Video and Audio */ - if((SDL_Init(SDL_INIT_VIDEO)==-1)) { - printf("Could not initialize SDL: %s.\n", SDL_GetError()); - exit(-1); - } - - /* Clean up on exit */ - atexit(SDL_Quit); - - SDL_WM_SetCaption("Maze Of Life", NULL); - - /* - * Initialize the display in a 640x480 8-bit palettized mode, - * requesting a software surface - */ - screen = SDL_SetVideoMode(WIDTH*16, HEIGHT*16, 8, SDL_DOUBLEBUF); - if ( screen == NULL ) { - fprintf(stderr, "Couldn't set %dx%dx8 video mode: %s\n", WIDTH*16, WIDTH*16, SDL_GetError()); - exit(1); - } - - SDL_EnableKeyRepeat(100, 50); - - State* state = new GameState(); - - SDL_Event anEvent; - for (;;) - { - state->tick(); - - while (SDL_PollEvent(&anEvent)) - { - switch (anEvent.type) - { - case SDL_ACTIVEEVENT: - if (anEvent.active.state == SDL_APPINPUTFOCUS) - { - gameSleep = !anEvent.active.gain; - } - - break; - case SDL_QUIT: - exit(0); - - break; - case SDL_KEYDOWN: - state->input(anEvent.key.keysym.sym); - - break; - } - } - - state->render(screen); - - SDL_Flip(screen); - } - - exit(0); -} - -void wrap(int* x, int* y) -{ - if (*x < 0) - { - *x = WIDTH-(0-*x); - } else if (*y < 0) - { - *y = HEIGHT-(0-*y); - } else if (*x >= WIDTH) - { - *x = *x-WIDTH; - } else if (*y >= HEIGHT) - { - *y = *y-HEIGHT; - } -} - -Uint32 getColor(int r, int g, int b) -{ - return SDL_MapRGB(screen->format, r, g, b); -} diff --git a/src/mazeoflife.h b/src/mazeoflife.h deleted file mode 100644 index 6af0cf4..0000000 --- a/src/mazeoflife.h +++ /dev/null @@ -1,10 +0,0 @@ -#ifndef MAZEOFLIFE_H -#define MAZEOFLIFE_H - -const int WIDTH = 30; -const int HEIGHT = 30; - -void wrap(int* x, int* y); -Uint32 getColor(int r, int g, int b); - -#endif diff --git a/src/state.h b/src/state.h deleted file mode 100644 index 1a97a1b..0000000 --- a/src/state.h +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef STATE_H -#define STATE_H - -class State -{ - public: - virtual void input(SDLKey key) = 0; - virtual void tick() = 0; - virtual void render(SDL_Surface* screen) = 0; -}; - -#endif diff --git a/state.h b/state.h new file mode 100644 index 0000000..1a97a1b --- /dev/null +++ b/state.h @@ -0,0 +1,12 @@ +#ifndef STATE_H +#define STATE_H + +class State +{ + public: + virtual void input(SDLKey key) = 0; + virtual void tick() = 0; + virtual void render(SDL_Surface* screen) = 0; +}; + +#endif -- cgit 1.4.1